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[转载发布] KMustSurvive VX

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    KMustSurvive VX

    by Kyonides


    Introduction

    When I played Breath of Fire II back in the days, I noticed that there was a village where fights were a bit different. There you had to rescue the villagers by not killing them but just the scorpions that controlled them. You were still able to kill the people but it was not recommended.

    This scriptlet would let the battle script judge the end result of the battle without any external interference. This means that you will not be in a dire need to keep checking your enemies' current HP every single turn via event commands!


    Script Calls

                    Ruby:       
    1. $game_troop.must_survive(EnemyIndex, MinimumHP%)
    复制代码

                    Ruby:       
    1. $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)
    复制代码


    There no MaxHP% is just the same as 100% of its HP.

    The Script

                    Ruby:       
    1. # * KMustSurvive VX * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   v1.0.1 - 2025-08-31
    4. # This scriptlet allows you to set any enemy as some sort of victim that should
    5. # be rescued during battle by NOT KILLING the victim!
    6. # No event command will be needed during battle!
    7. # This is a very simplistic approach to a feature in Breath of Fire II where
    8. # you were supposed to kill the scorpion but not the villager.
    9. # * Script Call * #
    10. # - Warning: Both HP% parameters should be Integers.
    11. #            If no maximum percent is entered, it will be equal to 100%
    12. # $game_troop.must_survive(EnemyIndex, MinimumHP%)
    13. # $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)
    14. class Game_Actor
    15.   def alive?
    16.     @hp > 0
    17.   end
    18. end
    19. class Game_Enemy
    20.   def alive?
    21.     @hp > 0
    22.   end
    23. end
    24. class Game_Party
    25.   def alive?
    26.     members.any? {|m| m.alive? }
    27.   end
    28. end
    29. class Game_Troop
    30.   alias :kyon_must_survive_gm_trp_init :initialize
    31.   attr_reader :survivors
    32.   def initialize
    33.     kyon_must_survive_gm_trp_init
    34.     @survivors = {}
    35.   end
    36.   def alive?
    37.     @enemies.any? {|a| a.alive? }
    38.   end
    39.   def must_survive(enemy_index, min_percent, max_percent=100)
    40.     @survivors[enemy_index - 1] = [min_percent.to_i, max_percent.to_i]
    41.   end
    42.   def enemies_alive
    43.     @enemies.select {|e| e.alive? }
    44.   end
    45.   def few_survivors?
    46.     enemies_alive.size < @survivors.size
    47.   end
    48.   def only_survivors?
    49.     list = enemies_alive.map {|e| e.index }
    50.     list.sort == @survivors.keys.sort
    51.   end
    52.   def survivors_with_enough_hp?
    53.     enemies_alive.each do |e|
    54.       percent = e.hp * 100 / e.maxhp
    55.       return false unless percent.between?(*@survivors[e.index])
    56.     end
    57.     true
    58.   end
    59. end
    60. class Scene_Battle
    61.   alias :kyon_must_survive_scn_btl_judge :judge_win_loss
    62.   alias :kyon_must_survive_scn_btl_blt_end :battle_end
    63.   def judge_win_loss
    64.     if $game_troop.survivors.empty?
    65.       kyon_must_survive_scn_btl_judge
    66.     else
    67.       judge_enemy_survivors
    68.     end
    69.   end
    70.   def judge_enemy_survivors
    71.     return true unless $game_temp.in_battle
    72.     if $game_party.alive?
    73.       if $game_troop.few_survivors?
    74.         process_defeat
    75.         return true
    76.       end
    77.       return false unless $game_troop.only_survivors?
    78.       if $game_troop.survivors_with_enough_hp?
    79.         process_victory
    80.         return true
    81.       end
    82.       return false
    83.     else
    84.       process_defeat
    85.       return true
    86.     end
    87.   end
    88.   def battle_end(result)
    89.     $game_troop.survivors.clear
    90.     kyon_must_survive_scn_btl_blt_end(result)
    91.   end
    92. end
    复制代码




    Terms & Conditions

    Free for use in ANY game.

    Due credit is mandatory.
    Please include the URL of the website or forum where you found this script in your credits file.
    That's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kmustsurvive-vx.165931/

    本帖子中包含更多资源

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