设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 65|回复: 0

[转载发布] Visitable Dialog System (Witcher/Skyrim-style)

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9015

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58751
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68660

    灌水之王

    发表于 2026-7-23 17:18:33 | 显示全部楼层 |阅读模式
    Visitable Dialog System (Witcher/Skyrim-style)
    Version 1.0
    by punitdh89


    Description
    Allows you to remember selected dialog options in the Show Choices command, and marks them visually with a different text color. It's similar to how RPGs like Witcher or Skyrim handle dialog: once you choose an option, it becomes "greyed out" (or any other color).

    Features

    • Tracks selected dialog options per map, event, and dialog ID.
    • Once selected, a choice line is recolored (you can choose the colors).
    • No switches or variables needed: the plugin uses self switches internally.
    • Includes a global utility function to check dialog state from anywhere.
    • Tag any dialog choice in the game with <Seen: dialog_id>.
    • Auto-mark or manual mark

    Screenshots

    Spoiler: In RPG Maker
    [/quote]

    Spoiler: In Game[quote]





    How to Use

    • Drop the plugin into your project’s js/plugins/ folder
    • Load it through the Plugin Manager
    • Customize the plugin parameters:

      • Tag name (default is <Seen: dialog_id>)
      • Visited color
      • Override \c[0] (boolean)
      • Override \c[x] (boolean)

    • Tag any "Show Choices" options with <Seen: dialog_id>
    • The dialog_id must be a one-word string or number, with no spaces, punctuations, or special symbols. Underscores are allowed.
    • The dialog_id must be unique to the event. It does not need to be unique globally.
    • Except if you're using it in an autorun/parallel common event, in which case it needs to be unique to the map.
    Example (Show Choices event command):

    • <Seen: intro> Who are you?
    • <Seen: ruins> Ask about the ruins
    • Goodbye.

    Selecting the first or second choice will mark them as 'visited', and they will be re-colored the next time you visit the dialog choices.


    To check if a dialog has been visited, the plugin provides a global function called                                 JavaScript:       
    1. $isDialogVisited(mapId, eventId, dialogId)
    复制代码


    This is so you can use them in conditional branches, e.g:
                    JavaScript:       
    1. if ($isDialogVisited(5, 3, "ruins")) {
    2.     // Do stuff
    3. }
    复制代码


    You can also use the short-hand (if used within the same event):
                    JavaScript:       
    1. $isDialogVisited("ruins")
    2. // This will auto-resolve to:
    3. $isDialogVisited($gameMap.mapId(), this.eventId(), "ruins")
    复制代码



    Manual and Auto-Marking
    By default, tagging a choice with <Seen: dialog_id> will automatically mark it as visited upon selecting the dialog. But sometimes, you may not want that.

    The plugin also introduces a <$Seen: dialog_id> (with a '$' at the start). This will ensure that the dialog is NOT marked as visited automatically upon selection (but still shows the correct color). You have to manually mark it later, using:
                    JavaScript:       
    1. $setDialogVisited(5, 3, "ruins")
    2. // Same as before, you can also use the short-hand (within the same event):
    3. $setDialogVisited("ruins")
    复制代码


    Reset Marking
    You can also reset a dialog to its original state using:
                    JavaScript:       
    1. $resetDialogVisited(5, 3, "ruins")
    2. // Or from the same event:
    3. $resetDialogVisited("ruins")
    复制代码



    Plugin Commands
    For your convenience, two plugin commands are also provided:

    • Set Dialog as Visited - remotely sets the "visited" flag for any dialog option
    • Clear Dialog Visited Flag - remotely clears the "visited" flag for any dialog option

    Compatibility

    • Works well on the MZ engine.
    • Works well with VisuStella plugins (Message Core, etc.)
    • Has not been tested with other plugins
    • Has not been tested on MV

    Download
    See attached file.

    AI Disclaimer
    This plugin was created by me without the use of AI tools. I am using it in my own game. AI was only used to write documentation and JS Doc comments in a clean and readable manner.

    FAQ
    Q:
    Why isn’t my dialog being tracked?
    A: Make sure the <Seen: dialog_id> tag is present in the choice text and that dialog_id is a valid one-word string or number with no spaces or punctuations.

    Q: How do I manually mark a dialog as visited?
    A: Use <$Seen: dialog_id> to disable auto-marking. Then use $setDialogVisited(mapId, eventId, "dialog_id") in a script whenever you want to mark it.

    Q: I want to use normal game switches (e.g. 101, 112, 312, etc.) to track dialog choices. Can I use it?
    A: Yes, the plugin supports it. But please read the help file carefully and only do it if you fully understand the risks.

    Credits
    punitdh89

    Terms of Use
    Free for personal and commercial use.
    Attribution optional but appreciated.


    本贴来自国际rpgmaker官方论坛作者:punitdh89处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/visitable-dialog-system-witcher-skyrim-style.177615/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-4 19:54 , Processed in 0.136422 second(s), 55 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表