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[转载发布] Cyclone Maps - Overlay, Tile Size, Region Names, Region Collision and a lot more

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-23 15:27:33 | 显示全部楼层 |阅读模式
    Cyclone Maps
    by Hudell​

    Introduction
    This plugin combines several of my MV plugins into a single one.

    Features

    • Parallax Mapping
    • Change Tile Size and Tileset Location
    • Region Names
    • Region Common Events
    • Region Collision
    • Disable Auto Shadows
    • Disable Tilemap
    • Change Balloons and Animations Z Index
    • Call a Common Event whenever the map changes
    • More to come

    Parallax Mapping

    You can use this plugin to add overlay images to your maps (it works in the same way that OrangeOverlay works on MV).

    You can keep the images either on the img/parallaxes folder or (if you set the Organized Folders param to true) on separate folders like this:

    • img/overlays/grounds
    • img/overlays/pars
    • img/overlays/shadows
    • img/overlays/lights
    • img/overlays/fogs

    All image filenames must end with the number of the map

    Map notetags:


    • <all>: Display all overlays
    • <ground>: Display ground overlay
    • <par>: Display parallax overlay
    • <light>: Display light overlay
    • <shadow>: Display shadow overlay
    • <fogName:filename>: Display the specified fog image
    • <fogOpacity:number>: Change the opacity level of the fog image (0 to 255)
    • <fogBlend:number>: Changes the blend type of the fog image
    • <fogDuration:number>: Changes the duration of the opacity transition
    • <xMove:number>: Changes the horizontal speed of the fog
    • <yMove:number>: Changes the vertical speed of the fog

    You can use variable numbers on the notetags by adding a $ symbol before the value
    There are also some plugin commands to change those parameters.

    Change Tile Size and Tileset Location

    This plugin includes parameters to change the tile width, tile height and tileset location. Those changes will only affect the game, not the MZ editor, so to make use of it you'll have to either:

    • Create a copy of the tilesets resized to 48x48 so you can use them in the editor
    • Do your mapping in a custom map editor such as Cyclone Live Map Editor

    Region Names

    You can configure a different name for each region and it will display this name every time the player enters said region. There's also a separate setting to determine if the name should stay on the screen while the player is above the region or if it can fade out.

    Region Common Events

    You can also configure the plugin to run common events when you step on specific regions. Just use the "Region Based Common Events" param to map each region to an event and they'll run automatically. Please note that the same event can run multiple times if the player continues to step on the same region over and over, so adjust your common events accordingly. They'll always run in parallel so movement will not be blocked.

    Region Collision

    You can also configure regions to block or unblock the movement of the player, events or both.

    Disable Auto Shadows

    A simple param can completely disable rendering of shadows on your maps.

    Disable Tilemap

    If you use parallax mapping for your whole game, you can use this parameter to stop rendering the regular maps, improving your game's performance.

    Change Balloons and Animations Z Index

    To go along with the extra Z indexes used by the parallax mapping, you can change the balloons and animations to a different layer.

    Call a Common Event whenever the map changes

    A simple parameter to call a common event every time the player moves between maps.

    More to come

    Download it here.


    本贴来自国际rpgmaker官方论坛作者:Hudell处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/cyclone-maps-overlay-tile-size-region-names-region-collision-and-a-lot-more.125821/
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