Maliki's Experience Control MZ
ver 1.0
Introduction:
Allows devs to directly control the amount of exp required for Actors to gain levels
Features:
Normally, when setting up an actor, the class has a set of seemingly abstract numbers to create an experience point curve to level up. While useful in many instances, sometimes you just wanna set the points needed directly.
That's where this plugin comes in!
Using this plugin, you can create an array of numbers that will be used to directly set exp point requirements!
Howto:
To use this plugin, add it to your project. Then go to the desired class and add the notetag:
<expset: 0,x,y,z>
That first 0 MUST be present.
The x will be the characters' starting exp value.
the subsequent numbers will be the TOTAL amount of exp required to level up.
So, if you use the number set 0,10,50,200, the actor using that class will start with 10 exp and will require 40 more to reach the next level.
Obviously, you should use incrementing whole numbers.
Interesting side note: If you do not set numbers that go to level 99, the plugin will not allow the character to level up further.
(They will still gain exp, but it won't could towards level up unless...)
OPTIONAL: You can add numbers mid game to the arrays!
Doing this can set up a system where you can control when a character can level up!
(Think late game Bravely Default 2)
(Detailed instructions can be found in the Help section.)
Plugin Conflicts: No conflicts should be present. Let me know if any are found and I'll try to correct them.
Note that while I didn't test it, this plugin SHOULD work in both MZ and MV.
Permissions: This plugin can be used in any project, commercial or otherwise, as long as credit is given.
Download:
HERE
本贴来自国际rpgmaker官方论坛作者:Maliki79处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/malikis-experience-points-control-v1-0.136981/