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[转载发布] [RMMZ] Spine 2D animation

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-23 13:27:41 | 显示全部楼层 |阅读模式
    Plugin MardSilver_Spine V1.0.0
    Mard Silver


    Introduction
    This plugin allows you to use Spine animations in your game.
    According to Spine's terms, users of this plugin need a Spine Editor license
    to use it in their projects. Please read the Spine Runtimes License Agreement
    before using this plugin.

    Features
    With this plugin you can use Spine animations for Actor, Battler Actor, Event,  Enemy, Vehicle,
    use like as Picture. (With trial version you only have Actor and Battler Actor)
    If you want use for free, you can download trial version.

    ChangeLog
    version 1.0.1 Fedruary 25 2025
    - Add command plugin for change angle for character
    - Add command plugin Change Spine file for character
    - Add command plugin Change Spine file for battler
    - Fixed dashing.

    Screenshots






    Video
    Trial version:


    https://www.youtube.com/embed/NJG9lPA4Scs
    Demo:

    https://www.youtube.com/embed/1TplOQLk0co
    Tutorial Setting:

    https://www.youtube.com/embed/Wz0AmqNEf5U


    How to Use
    This plugin must be below MardSilver_0_Utils
    You need to create a folder called "spine" in your project.
    Then, you need to put the Spine files in this folder.

    Plugin Commands / Script Calls
    Set Actor note tag:
    <spineName:spineName>
    <spineScale:spineScale>
    <spineTimeScale:spineTimeScale>
    <spineLoop:spineLoop>
    <spineSkin:spineSkin>
    <spine_dash:run>
    <spine_walk:walk>
    <spine_jump:jump>

    ==For Battler Actor===
    <spineBattle:name> // dont need set if you use same name with spineName in character
    <spinebattle_TimeScale:timeScale> // if you dont set, it will use spineTimeScale
    <spineBattle_Scale:scale> // if you dont set, it will use spineScale
    <spineBattle_Skin:skin> // if you dont set, it will use spineSkin
    <spineReverseX:boolean> // True or False
    <spineBattle_walk:walk>
    <spineBattle_wait:wait>
    <spineBattle_chant:chant>
    <spineBattle_guard:guard>
    <spineBattle_damage:damage>
    <spineBattle_evade:evade>
    <spineBattle_thrust:thrust>
    <spineBattle_swing:swing>
    <spineBattle_missile:missile>
    <spineBattle_skill:skill>
    <spineBattle_spell:spell>
    <spineBattle_item:item>
    <spineBattle_escape:escape>
    <spineBattle_victory:victory>
    <spineBattle_dying:dying>
    <spineBattle_abnormal:abnormal>
    <spineBattle_sleep:sleep>
    <spineBattle_dead:dead>

    ===How to use spine for Event===
    * Set event name same with note file name in data/notes folder
    * Set Event note tag like Actor
    *
    * ===How to use spine like Picture===
    * Can show spine like picture with plugin command "showSpine"
    * Can move spine with plugin command "moveSpine"
    * Can show/hide spine with plugin command "VisibleSpine" after use plugin command "showSpine"
    * Can rotate spine with plugin command "rotateSpine"
    *
    * ===How to change skin of spine===
    * Can change skin of spine with plugin command "changeSkin"
    *
    * ===How to change animation of spine===
    * Can change animation of spine with plugin command "changeAnimation"
    * With change animation, you can change animation for spine, player, event, follower, vehicle
    * Note**: id follower from 0
    *         id vehicle from 0-2 // 0: boat, 1: ship, 2: airship
    *         player dont need id
    *
    * ===How to change angle of spine===
    * Can change angle of spine with plugin command "changeAngleSpine"
    *
    * ===How to use spine for Enemy===
    * Set Enemy note tag same Actor
    *
    * ===How to use spine for Vehicle===
    * Set Vehicle note tag same Event

    Demo


    Plugin Spine version Trial (MZ) by MardSilver

    Spine animation for character player in map and battle side-view

                                            mardsilver.itch.io                               




    Download
    Itch.io:  https://mardsilver.itch.io/mardsilver-spine

    Terms and Credits
    Terms of use are detailed in the plugin, please read carefully before using. Thank you.

    Spine Runtimes License Agreement

    Last updated February 20, 2024. Replaces all prior versions.
    Copyright (c) 2013-2024, Esoteric Software LLC
    Integration of the Spine Runtimes into software or otherwise creating derivative works of the Spine Runtimes is permitted under the terms and conditions of Section 2 of the Spine Editor License Agreement:
    http://esotericsoftware.com/spine-editor-license
    Otherwise, it is permitted to integrate the Spine Runtimes into software or otherwise create derivative works of the Spine Runtimes (collectively, "Products"), provided that each user of the Products must obtain their own Spine Editor license and redistribution of the Products in any form must include this license and copyright notice.
    THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.


    本贴来自国际rpgmaker官方论坛作者:mardsilver处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rmmz-spine-2d-animation.167212/

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