设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 78|回复: 0

[转载发布] Simple Character Collision

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9015

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58751
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68660

    灌水之王

    发表于 2026-7-22 21:55:15 | 显示全部楼层 |阅读模式
    https://twitter.com/i/web/status/1893388042527781184
    https://twitter.com/i/web/status/1893710768010367264
    Plugins
    SimpleCharacterCollision.js Ver.1.0.0
    MIT License

    AWY_TransferEx.js Ver.1.0.0
    MIT License

    How to Use
    SimpleCharacterCollision:

    Please enter numbers as integers (0 or greater) separated by commas.

    [Comment]
    Place a comment on the first line of the event contents and enter it in the following format:
    <collision:down,left,right,up>  //Expand the collision.

    [Script (Movement Command)]
    this.setCollision(Down,Left,Right,Up); //Expand the collision.
    this.setCollision(0,0,0,0); //Reset to default
    this.setCollision(null); //Reset to default

    [Specification]
    Supports PluginCommonBase, OverpassTile, and NRP_OverpassTile.
    If a conflict occurs, try changing the position of the plugin.

    AWY_TransferEx:
    [Comment]
    Place a comment on the first line of the event contents and enter it in the following format:
    <transferEx> //The location of the transfer changes depending on the event and the player's location.
    <transferEx:exWidth,exHeight> //Extend the collision. The transfer location will change.
    <transferEx:exWidth,exHeight,false> //Extends the collision, but leaves the transfer location unchanged.

    exWidth: An integer greater than or equal to 0 that extends the collision to the right.
    exHeight: An integer greater than or equal to 0 that extends the collision downwards.

    By placing the above comment in the event, only one transfer event is required.
    The location of the event command [Transfer Player] can be changed depending on the player's position.


    本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/simple-character-collision.175767/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-4 20:29 , Processed in 0.122372 second(s), 55 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表