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[转载发布] EST - ENEMY IMAGE CONTROL MZ

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-22 21:50:30 | 显示全部楼层 |阅读模式
    ■ Information      ╒══════════════════════════╛
    EST - ENEMY IMAGE CONTROL MZ
    Version: 1.0
    By Estriole
    File name: EST_ENEMY_IMAGE_CONTROL.js
    ■ Introduction     ╒══════════════════════════╛
    This plugin is for changing the enemy battler graphic
    when the certain condition are met...

    ■ Features         ╒══════════════════════════╛
    - change enemy graphic when certain condition are met
    - you define your own notetags & suffix
    - priority order on specific condition

      ■ Changelog       ╒══════════════════════════╛
    v1.0 2020.10.26           - Finish the plugin
    v1.1 2020.10.27           - Change the name to EST - IMAGE CONTROL MZ
                                         - ability to have state , hp, mp check for the battler image.

    ■ Plugin Download ╒══════════════════════════╛
    https://www.dropbox.com/s/cu52wa7m12132vs/EST_ENEMY_IMAGE_CONTROL_MZ.js?dl=0

    ■ Screenshots ╒══════════════════════════╛







    ■ Demo ╒══════════════════════════╛
    https://www.dropbox.com/sh/vhf1jhpydfr3vne/AACXtmj85frlI81AAmAcK50Ha?dl=0
    click download to download the entire folder.

    ■ How to use       ╒══════════════════════════╛
    1> install the plugin
    2> open plugin parameter. add your suffix entry there
             suffix -> your suffix name
        State Affected -> the suffix will active if enemy affected by all this state
             %hp    -> percentage maxhp when hp below that the suffix will take effect
        %mp    -> percentage maxmp when mp below that the suffix will take effect
        priority -> lower priority will be used.
                    if same priority. the bottom one in the plugin parameter will be used.

        the suffix will be used to the enemy ONLY if all the condition are met.
        if there's one condition not met then the suffix will not be used.
        if you don't want to have state... just don't fill the State Affected list.
        if you don't want hp and mp check... just fill 100.

    3> in the enemy Database notetags add [yoursuffixname]
    4> in your img/sv_enemies/ folder... add the weak form and add [yoursuffixname] after
    the original name:
    ex:
    Original: Gnome.png
    first suffix is weak_30
    create a file named Gnome[weak_30].png

    second suffix is weak_10
    create a file named Gnome[weak_10].png

    WARNING!!! if you put the suffix notetags in the enemy notetags...
    you must remember to add the battler image with suffix too !!!
    or it will throw error AFTER battle when it cannot find the file.

    ■ Dependencies     ╒══════════════════════════╛
    none

    ■ Compatibility    ╒══════════════════════════╛
    MZ is new engine... so i cannot say for sure.
    but it should be compatible with most things.

    This might not "fully compatible" with plugins that
    modify battler name... it could work if that plugin put above my plugin...
    but you must have every combination variation of the filename required.

    ■ Parameters       ╒══════════════════════════╛
    Spoiler>> Suffix List
         + Suffix -> The suffix of the filename... name the "weak form" image file:
                      originalname[yoursuffixhere]
                      ex:
                      Suffix: weak_30
                      Original Enemy Filename: Gnome.png
                      weak form filename: Gnome[weak_30].png
       + State Affected -> Battler use this suffix only if affected by ALL this state
                           this is a list of number of state id.      
         + %HP -> Battler use this suffix after hp below this % max hp
                   ex: 30 => will change graphic when hp below 30 percent max hp
                   (WITHOUT %... just use the number so 30% will throw error. use 30)
       + %MP -> Battler use this suffix after hp below this % max hp
            ex: 30 => will change graphic when hp below 30 percent max hp
            (WITHOUT %... just use the number so 30% will throw error. use 30)
       + Priority -> Priority Level of this suffix. lower -> will be used first



    ■ License          ╒══════════════════════════╛
    Free to use in all project (except the one containing pornography)
    as long as i credited (ESTRIOLE).

    ■ Extra Credit ╒══════════════════════════╛
    None

    ■ Support          ╒══════════════════════════╛
    While I'm flattered and I'm glad that people have been sharing and
    asking support for scripts in other RPG Maker communities, I would
    like to ask that you please avoid posting my scripts outside of where
    I frequent because it would make finding support and fixing bugs
    difficult for both of you and me.

    If you're ever looking for support, I can be reached at the following:
    [ http://forums.rpgmakerweb.com/ ]
    pm me : estriole

    also support to compatibility with VisuStella is not possible.
    because their code is obfuscated thus cannot be read by human.
    if there's incompatibility... please ask VisuStella Team.

    ■ Donate  ╒══════════════════════════╛
    If you want to support my work you can donate here
    https://www.makerdevs.com/profile/estriole

    ■ Author's Notes   ╒══════════════════════════╛
    None


    本贴来自国际rpgmaker官方论坛作者:estriole处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/est-enemy-image-control-mz.129164/

    本帖子中包含更多资源

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