PH Warehouse MZ
Version: 1.4.0(2/6/23)
By: PrimeHover and Arthran
Introduction
It seemed like MZ was lacking in Storage System plugins, so I went ahead and ported PrimeHover's Warehouse plugin over to MZ, and fixed a few bugs.
Features
Creates a custom warehouse scene, where you can store and deposit items.
You can create as many difference warehouses as you want.
You can specify capacity limits and optional rules about what can/can't be stored.
You can use plugin commands to add items to warehouses and/or make them start out with specified items.
Screenshots
How to Use
Put PH_WarehouseMZ.js in your project's plugins folder, and add it to the project through the plugin manager. You can create/configure/show a warehouse using the provided plugin commands.
I have created MZ plugin commands that I think are pretty self-explanatory and easy to use. However, I also left the original MV-style plugin commands intact, and added a script call that you can execute them from, if you prefer to go that route.Here are two example events that would each achieve the same result, using both methods:
Spoiler: MZ-Style Plugin Commands
[/quote]
Spoiler: MV Commands Run Through a Script Call[quote]
Plugin Commands / Script Calls
Please refer to the included help documentation. Also, I recommend looking at the original author's blog post for explanations and examples of how to set up rules.
Category Window is now hidden when using the "All Together" setting
Added support for unlimited capacity warehouses
Improved compatibility with VisuStella Items and Equips Core
Minor polishing
v1.3.2 (12/10/2022)
Fixed issue where certain VisuStella item category styles were causing warehouse category names to render improperly
v1.4.0 (2/6/2023)
Added capability to use escape codes (\V[x], \N[x], \P[x]) in plugin commands.
Terms and Credits
Both the original plugin and my edits are licensed under Creative Commons Attribution 4.0 International. Feel free to read the link for the finer details, but in summary: As long as you credit both PrimeHover and Arthran, you can use it in both free and commercial games, you can make edits and adaptations, and you are free to share it.