设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 131|回复: 0

[转载发布] Battle Macros (MV/MZ)

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9068

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58857
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68819

    灌水之王

    发表于 2026-7-22 12:26:27 | 显示全部楼层 |阅读模式
    Battle Macros 1.0
    ATT_Turan


    Introduction
    This plugin was inspired by a recent replaying of Phantasy Star IV. One of the unique features of that game is the ability to use the party menu to define macros - a list of actions each character will take in the order they'll take them. Then, you can use that in battle with a single button press.

    I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.





    Spoiler: Features
    Macros are a way for the player to set a series of actions ahead of time to be executed in battle. At its simplest, this can be a shortcut for starting the turn - for example, not having to select Attack with each actor.

    However, the actions are also forced to resolve in the order they're programmed into the macro. This allows the player to ensure things happen in a specific order - an attack happens after that actor is buffed, or a heal is cast after the resurrection.

    If an action's speed would be faster than its place in the macro lineup, that actor's turn will be delayed until the appropriate time.

    The default functionality for anything requiring a target is that a random enemy and random party member are determined and all skills of that scope will use the same target. There is a plugin parameter to instead allow the player to select an enemy and/or player target after choosing the macro.

    Actions programmed by macro follow all the regular restrictions; so an actor programmed to use a skill they don't have the resources for or an item the party doesn't have will lose their turn.

    If the party contains actors who are not included in the selected macro, they will go at the end of the turn order with the Guard skill.
    Spoiler: Plugin Commands
                    Code:       
    1. MacroMenu on
    2. MacroMenu off
    复制代码


    Toggles whether the Macros command is shown in the menu and actor command list.

                    Code:       
    1. MaxMacros <number>
    2. Example: MaxMacros 5
    复制代码


    This changes the maximum number of macros the player has access to.
    Terms and Credits
    Free for non-commercial and commercial use. Credit ATT_Turan.


    本贴来自国际rpgmaker官方论坛作者:ATT_Turan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battle-macros-mv-mz.174126/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-5 21:59 , Processed in 0.075614 second(s), 59 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表