About:
Adds taunt and hide mechanics.
When the actor is taunting, all single attack is directly aimed to them
When the actor is hiding, no single attack will target them
When the enemy is taunting, you can only target them
When the enemy is hiding, you can not target them
All of those mechanics are ignored when the skill is an area effect
How to use:
Put
or
in the notebox.
You can use it literally anywhere. From states, equip, class, actor/enemy notes.
Do note that if you put them in the actor/class note box, they will always taunt/hide with no way of removing it.
Some things to note:
Q: What if the battler has both
and
?
A: The
tag takes priority
Q: What if there is more than one battler that is taunting.
A: The random target (that is taunting) will be rolled based on their TGR.
Q: What if all the battlers are hidden?
A: If there is no target (due to being hidden by the trait), all of them will be automatically exposed and will be targetable
Q: How do I tell if the battler is taunting/hiding? They don't have a visual indication, explanation, or anything
A: That is your problem. Go seek a plugin that does the thing. This plugin only deals with the mechanic. Not visual, or the user interface.
Q: Is this plugin compatible with <insert any target manager plugin>
A: Maybe, maybe not. I only overwrite the random target function. If the plugin does a similar thing, then it probably won't work. I might want to take a look and see if I can do something for compatibility as long as I could see the code (it is not paywalled/obfuscated)
Download:
Save as Theo_TauntHideTraits.js
Terms of Use:
RMMZ/README.md at master · theoallen/RMMZ
A collection of my RPG Maker MZ Plugins. Contribute to theoallen/RMMZ development by creating an account on GitHub.

github.com
本贴来自国际rpgmaker官方论坛作者:TheoAllen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/theo-taunt-and-hide-mz.133122/