Plugin description:
The plugin allows to set the event passability settings, regardless of its priority (above, below, or at the character level).
The settings can be set using the plugin command or a tag via event notes.
The plugin provides two commands:
Configure event passability (local)
Configure event passability (global)
Use the "Note" field. It is located to the right of the "Name" field in the event editor.
In the current version of the plugin, one tag is available - Passability. Variants:
<Passability
layer> - the event will pass through the player, but will collide with other events.
<Passability:events> - the event will pass through other events, but will collide with the player.
<Passability
layer-and-events> - The event will pass through the player and other events.
License
This plugin is released under MIT license.
This means that you can freely use the plugin in non-commercial and commercial games and even edit it.
But be sure to include me in the credits!
Compatibility:
If there are any problems, write to me.