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[转载发布] Puppet Knight - Akea Animated Battle System - Projectile Extension

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-21 15:37:41 | 显示全部楼层 |阅读模式
    Hey all!

    I have built out a nifty extension to enable icon projectiles via the Akea Animated Battle System(AABS)'s notetagging for Action Sequences in MZ.

    The extension creates a new Notetag `<akeaProjectileToTarget>` that drives the visual of an icon moving from the skill User to the Skill's target. The target/destination is based on the skills scope.



    Spoiler: Note tag Example
    * Parameters:
    * REQUIRED PARAMETERS
    * - id: The ID of the icon to be used as the projectile.
    * - time: The duration in frames for the projectile to reach the target.
    * OPTIONAL PARAMETERS
    * - height: The peak height of the projectile's arc. (Default: 0)
    * - angle: The direction and degree of rotation for the projectile.
    *          The format is "direction value", where direction is either "left" or "right".
    *          "angle: left 720" would have the projectile spin twice counter-clockwise
    *          by the time it reaches the target (Default: "left 0")
    * - scale: The scale of the projectile. (Default: 1)
    * - offset: The horizontal and vertical offsets for the final position of the projectile.
    *           The format is "x y", where x is the horizontal offset and y is the vertical offset. (Default: "0 0")

    Spoiler: Screenshots






    Please let me know if you run into any issues!


    You can find the plugin here. Be sure to add it below Akea Animated Battle System.


    https://puppet-knight.itch.io/puppet-knight-aabs-projectiles


    Spoiler: Version History
    Version 1.0: Plugin release

    Version 1.1: Updated calculations and added Battler Notetags

    Version 1.2: Split `offset` parameter into separate `start` and `end` offsets to give users better control


    VERSION 1.3

    Added a new 'type' notetag parameter. Users can not input a projectile type:
    icon, animation, or weapon

    Animations can be built in the plugin Parameters

    Weapon type requires AkeaVisualWeapons installed. Using the weapon also allows the user to identify the layer of the weapon sprite sheet thrown : above, below or full.

    if no type is designated, icon will be used by default


    VERSION 1.4

    Added new 'target' notetag parameter. Users can determine how many projectiles are sent and the overall destination based on the targets of the action.

    3 target types, "each", "first", or "center"


    本贴来自国际rpgmaker官方论坛作者:Puppet Knight处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/puppet-knight-akea-animated-battle-system-projectile-extension.170705/

    本帖子中包含更多资源

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