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[转载发布] ODW - Advanced Character System Plugin

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-21 09:44:02 | 显示全部楼层 |阅读模式

    Advanced Character System Plugin v1.0.0
    by Open Digital World






    Introduction

    This plugin lets you replace the usual 4x3 grid of character/vehicle sprites with sprites that can be customized by direction (according to numeric keypad numbers), pose (idle, walk, dash, jump), and a variable number of frames. This is easily configured with notetags for actors (players, followers), enemies, events and vehicles. The plugin's commands also let you change sprite names and poses on the fly, as well as enabling/disabling movement in 8 directions.

    Features

    • Replaces the usual 4x3 grid of character/vehicle sprites with sprites of 1x... per character, direction and pose.
    • Changes sprite names or poses on the fly via plugin commands.
    • Enables/disables 8 directions movement for custom sprites only.

    How to use

    Map character custom sprites are built as follows (case-sensitive):
    1. <base>_<pose>_d<direction>_f<frames>.png
    复制代码

    • base: filename's base of the map character's custom sprite (without spaces, hyphens or underscores)
    • pose: by default "idle", "walk", "dash" or "jump", but can also be something customized (without spaces, hyphens or underscores)
    • direction: numeric keypad numbers
    • frame: number of frames from 1 to ...
    Each set of sprites is stored in a folder named <base> in img/characters. Here's an example of a map character with custom sprites named "reid".

                    Code:       
    1. RMMZ Project Folder
    2.    |_ img
    3.       |_ characters
    4.          |_ reid
    5.             |_ reid_idle_d2_f6.png
    6.             |_ reid_idle_d4_f6.png
    7.             |_ reid_idle_d6_f6.png
    8.             |_ reid_idle_d8_f6.png
    9.             |_ reid_walk_d1_f6.png
    10.             |_ reid_walk_d2_f6.png
    11.             |_ reid_walk_d3_f6.png
    12.             |_ reid_walk_d4_f6.png
    13.             |_ reid_walk_d6_f6.png
    14.             |_ reid_walk_d7_f6.png
    15.             |_ reid_walk_d8_f6.png
    16.             |_ reid_walk_d9_f6.png
    17.             |_ ...
    复制代码


    To use this custom sprite for the player, simply use the following notetag for the actor in the database who will be the player:
    1. <acsBase: reid> => replaces the actor's 4x3 sprite with the custom "reid" one
    复制代码

    In some cases, the speed of movement is too fast for the number of frames, making the motion strange. This can be changed by adding the following notetag:
    1. <acsSpeed: 3.7> => changes the walking speed (default: 4)
    复制代码

    Map events can have their own custom sprites using the previous notetags. Or they can inherit custom sprites from actors or enemies, using the following notetags:
    1. <actorId: 1> => inherits parameters from actor 1
    复制代码
    1. <enemyId: 3> => inherits parameters from enemy 3
    复制代码

    See also README.md for more information about settings, commands, ...

    Terms of use

    This plugin is published under the MIT License.



    Download Link
    ODW_AdvancedCharacterSystem.js (itch.io)



    Spoiler: Screenshots
    [/quote]

    Spoiler: Update Log[quote]v1.0.0 - 26.12.2023

    • Initial release. Please note that residual bugs are still possible.


    本贴来自国际rpgmaker官方论坛作者:r66r处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/odw-advanced-character-system-plugin.164173/

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