Introduction
This plugin was inspired by a request from @TheAM-Dol that I thought might have broader use. It allows you to force the player to a specific map location when they load the game. This can be used to implement Rogue-like games, or to specify certain areas of the game where progress can't be saved.
I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.
Spoiler: Features
You can specify a map (and coordinates on that map), and the player will spawn there every they load the game, regardless of where they saved their game.
Plugin parameters allow you to make this only happen when a switch was turned on before saving the game (for example, if the player enters an end-game map or a randomly generated area).
Spoiler: Plugin Commands
Code:
SetLoadingMap <ID, X, Y>
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This sets the loading map to the specified map and coordinates.
Example:
SetLoadingMap 2 19 4
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Terms and Credits
Free for non-commercial and commercial use. Credit ATT_Turan.