Introduction
This plugin was inspired by a request from @Puppet Knight that seemed like it could be found useful by some number of people. Casters can now grow more powerful in visual ways by adding effects to them while queued for an action and chanting.
I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.
Spoiler: Features
This plugin allows you to make casters look powered up by playing an animation on them while they are chanting. This animation will loop for as long as the actor is chanting, and will play whenever the actor starts the chanting motion.
A plugin parameter allows you to define whether the animation stops immediately upon the start of the action, or if it should finish playing the last time.
Spoiler: Screenshots
Spoiler: How to Use
All of this plugin's functionality is via the single notetag.
Spoiler: Notetags
Actor, Class, Weapon, Armor, State, and Skill notetag
Code:
<chantanim:x>
复制代码
This will make animation ID x play while the actor is chanting. The notetag can be placed on multiple objects to override which animation is displayed.
The default order of priority is:
Class -> Actor -> Armor -> Weapon -> States -> Skill
Example:
Code:
<chantanim:5>
复制代码
Terms and Credits
Free for non-commercial and commercial use. Credit ATT_Turan.