设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 80|回复: 0

[转载发布] Tactics System 1.2 MZ Port

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9015

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58751
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68660

    灌水之王

    发表于 2026-7-20 11:19:39 | 显示全部楼层 |阅读模式
    Hi, I ported the Tactics System 1.2 from arleq1n from MV to MZ and integrated the teleport extension. You can find a web browser demo on itch.io and a video of some gameplay on Youtube. I put the code on GitHub, the licensing is MIT: free for non-commercial and commercial use as long as the license file is distributed and appropiate credit is given. Please give credit to arleq1n and plokr, if you are using this pluging in your RPG Maker project. You can download download the plugin directly from GitHub. Here you find the demo project as well (TacticsMZ.zip).

    Spoiler: Plugin Details
    Tactics System MZ by plokr based on arleg1n


    Introduction
    The Tactics System is a tactical battle system for RPG Maker MZ and port of the MV plugin of arelq1n. It contains the basic features to build a tactical rpg.

    How to Use
    Please see the thread for the MV plugin and learn with the demo (see below).

    Plugin Commands / Script Calls
    Note Tags (see also @Help in the plugin itself)

    • <Move:int> Defines the movement distance of a unit. Ignores values below 1.
    • <MoveMod:int> Add buff/debuff move for an item/state, accepts negative value (Move Modification)
    • <Aggro:int>  Set the distance of action of an enemy.
    • <Range:int> Set the range of an action (in diamond = line)
    • <Range:int int> Set the min and max. range of an action (in diamond)
    • <Range:int int shape> in a shape=[diamond,rectangle,line], min can be zero,
    • <Name:string> Set the name of an event in actor command.
    • <Name:string> Set the name/term of an skill or item in the battle info window
    • <Effect:Teleport> to be used in the note section of a skill to define it as a teleport skill.
    Plugin Commands

    • ProcessVictory : Proceed immediately to the victory of the battle.
    • ProcessDefeat : Proceed immediately to the defeat of the battle.
    • SelectorMoveTo x y : Move the selector to position x and y.
    • SelectorTransfer x y : Move immediately the selector to position x and y.
    • SelectorEvent eventId : Move immediately the selector to position at event of eventId.
    • SelectorSave : saves current selector position
    • SelectorRestore : restores to saved selector position
    • SelectorActive on/off : Activate or deactivate selector. A deactived selector is not invisible and the player cannot control it!
    • ClearAll on/off : Activate or desactivate 'clear all' condition victory.
    • BattlerEndAction : Ends the subject's turn.
    • MapClearTiles : clears all map tiles
    • WindowCloseCommand : close command window

    Demo
    Make an empty MZ project and copy (and overwrite) all file from 'TacticsMZ.zip' into your project folder.

    Download
    We recommend you use the following websites:

    Terms and Credits
    MIT License (see License.txt in GitHub), free for commercial and non-commercial uses as long as
    the license file is distributed and appropiate credit is given. Please give credit to arleq1n and plokr, if you are using this pluging in your RPG Maker project.




    I ported the plugin to MZ as basis for my further development. I published this version for people who used the MV plugin and want to migrate. The extensions (Tactics_Mouse.js, Tactics.Prepa.js, Tactics_Rewards) are unlikely to work and I won't port them. I try to fix bugs in this version - as long as they are not in the MV plugin. Please note that plugin was design on MV and supports turn-based battle system only.

    In addtion, I ported the CombatSystem plugin (Tactics_Combat.js) which shows the Battleground for each of the attacks. Please copy the content of the Combat_System.zip into the demo project folder to update it. Both files are in the GitHub repository.

    Now I will have a short break and than I will refactor the code so it will loose downwards compatibility (for extention/plugins/code) but I try to keep the plugin commands and tags as close to this version as possible. I decrepiated <Ts-Parameter>. It will work in this version but future version will only support <MoveMod> note tags. Please see the @Help in the plugin.

    Some bugs are fixed which are in the MV plugin.
    Spoiler: Fixed Bugs
    - ShowBattleStart option/parameter works now
    - ShowInformationWindow option/parameter works now
    - removed ShowIconState option/parameter, since it was used
    - introduced <Name> tag for skills & item for Info text for non-attack/heal/drain effects
    - <actor> tag fixed (Actor was invisible)
    - fixed: event command 'ShowAnimation' works with 'GameEvent' and 'GamePlayer' as well


    本贴来自国际rpgmaker官方论坛作者:plokr处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tactics-system-1-2-mz-port.152645/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-4 20:28 , Processed in 0.067516 second(s), 55 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表