Unlike my other plugins this plugin won't need OcRam_Core in order to work.
This plugin provides autotiling (and B-E tiling) in-game for your RPG Maker projects! Enable autosave/load for edited map data with 1 plugin parameter!
OR then just do it with custom logics and disable autosave/load. Save map data with $gameMap.saveData() and load it with $gameMap.loadData()
Edit tiles with $gameMap.setAutoTile(x, y, z, tile_idx, d4) x = X coordinate to paint
y = Y coordinate to paint
z = Layer to paint (starts with 0)
tile_idx = Tile index from left-to-right (starts with 0)
Spoiler: Tile indexes
Indexes 0 to 127 are autotiles. Indexes 128 to 255 will be processed as 'Normal tiles' even if used 'setAutoTile'.
And draw B-E tiles (or choose ANY shape from autotiles!)
$gameMap.setNormalTile(x, y, z, tile_id) x = X coordinate to paint
y = Y coordinate to paint
tile_id = See spoiler
Spoiler: Tile id help
B = 0 to 255
C = 256 to 511
D = 512 to 767
E = 768 to 1023
A1 (Animations) = 2048 to 2815
A2 (Ground) = 2816 to 4351
A3 (Buildings) = 4352 to 5887
A4 (Walls) = 5887 to 8191
A5 = 1536 to 1663
I've tested this also in MV and seems to work same way as in MZ.
Terms of Use: Free to use with credits to 'OcRam'
This plugin has no overwrites at all, so it should be placed bottom of your plugin list.