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[转载发布] Eli Exp By Level - Receive Exp according to level difference between Enemy and A

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    灌水之王

    发表于 2026-7-19 09:37:53 | 显示全部楼层 |阅读模式



    Author: Hakuen Studio


    Introduction

    After setting an experience value for the enemy, this enemy will give that same amount of experience, and there is no way to change that.
    This plugin aims to implement a system where the actor will gain experience according to the difference in level between him and the enemy. No enemy-level plugin is required.

    Features

    • Adds a new method of obtaining experience according to the difference of the level between Actor and Enemy.

    How to use

    There are two ways for this plugin to work. You can choose the way you prefer via plugin parameters:

    Basic
    • Actors with the same level or below as the enemy will gain the experience defined in the database.
    • Actors with a level above the enemy will not gain experience according to the level difference.

    Dynamic
    • Actors with a level below the enemy will gain an experience bonus according to the level difference.
    • Actors with the same level as the enemy will gain the experience defined in the database.
    • Actors with a level above the enemy will not gain experience according to the level difference.

    The experience loss or gain is defined on the plugin parameter by % values.

    See the example below where an enemy has 100 Exp defined in the database:

    Percentage in the parameters = 10%.
    • Enemy level 5 → 100 Exp

    • Actor level 3 → You are two levels below the enemy. So you will gain 20% extra experience that this enemy would give. In this case, you would earn 120 instead of 100.
    • Actor level 5 → You are on the same level. Will get 100 Exp (100%)
    • Actor level 7 → You are two levels above the enemy. So you will lose 20% experience that this enemy would give. In this case, you would get 80 instead of 100.

    You can set the level of enemies with the following note:
    • <EnLevel: 10>
    Or if you want to change the value during the game:
    • <EnLevel: \v[id]>

    If you don't set a level for the enemy, it will always give full exp.

    Also, you can customize it even further if you set a note tag on the class note field:

    <ExpByLevelPlus: number>
    If none is set, it will be 0.

    This is useful if you have some kind of system that lets the actor gain less exp when killing an enemy, even if the actor itself is on a lower level, but in a different class.

    Let's see another example:
    • Enemy level 5 → 100 Exp

    • Actor level 1 & <ExpByLevelPlus: 2> (1 + 2 = 3) → Two levels below.
    • Actor level 3 & <ExpByLevelPlus: 0> (5 + 0 = 5) → Same level.
    • Actor level 5 & <ExpByLevelPlus: 2> (5 + 2 = 7) → Two levels above.

    NOTE¹: If you are using Eli Enemy Class, you can ignore these note tags as they will take the ones from the Enemy Class Plugin(Except the ExpByLevelPlus. That, regarding the actor, will work with or without the enemy class. But to work with the enemy, you need the class enemy plugin).

    NOTE²: All notes are case-sensitive.


    Terms of Use
    Update Log


    Hakuen Studio Exp by Level for RPG Maker MZ by Hakuen Studio

    Actors receive exp according to their levels!

                                            hakuenstudio.itch.io                               






    本贴来自国际rpgmaker官方论坛作者:Eliaquim处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/eli-exp-by-level-receive-exp-according-to-level-difference-between-enemy-and-actor.133602/

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