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[转载发布] Custom Bushes

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    灌水之王

    发表于 2026-7-19 09:18:33 | 显示全部楼层 |阅读模式
    This simple script allows changing how the "bush" effect is displayed in both the player and events. It's very easy to use, paste it above the script Main and follow the instructions I'll give below.

    Author: Wecoc
    First Release: September 2016
    Last Version: October 2016

    Terms of use
    - Giving credits (Wecoc) for using this script is optional, but appreciated.
    - You can repost this code.
    - You can edit this code freely, and distribute the edits as well.
    - This code can be used on commercial games.

                    Ruby:       

    Instructions
    On the very beginning of the code you can change the default bush depth, color and opacity. You can also define Picture as a template.

    You can change that from an event as well, here's how you would change the bush depth on the player or a certain event:
    $game_player.bush_depth = VALUE
    $game_map.events[1].bush_depth = VALUE

    By default it's 12, if you change it to 0 that would mean the bush effect would never effect that event.

    Similarly, this changes the color of the sprite part inside the bush. Eatch RGBA value goes from 0 to 255.
    $game_player.bush_color = Color.new(R, G, B, A)
    By default on XP only the opacity is changed, but changing the color is a nice touch in my opinion.

    To change the opacity use this:
    $game_player.bush_opacity = VALUE

    Finally, you can define a template like this, and using a width higher than the character's will work like an animated template, like this.
    $game_player.bush_template = 'PICTURE NAME'

    Spoiler: Screen
    Here I defined that second template example on all those events and the player. I also changed the opacity to 0 and the depth on some of the events.
    I hope you like it



    本贴来自国际rpgmaker官方论坛作者:Wecoc处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/custom-bushes.138663/

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