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[转载发布] RPG Maker Text Tools: Text Manipulation and Management

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-18 19:03:27 | 显示全部楼层 |阅读模式
    RPG Maker Text Tools

    by Breaker Zero

    This plugin is designed to simplify the use of JavaScript text functions and serve other purposes which may relate to character dialogue or other in-game text displays. It revolves around alternating case, upper case and functions related to categories of language. Credit BreakerZero if used in your project. Free to use in any project under the terms of the MIT license.

    Special Note Regarding the Plugin Functions

    At this time, the family mode option is functional only if Yanfly Message Core is installed and active with your project. If you intend to use family mode, please obtain that plugin first.

    Script Calls

    Alternating Case

    This function changes a string of text to alternating case. Useful if you have a character that speaks through artificial means, or who is a mechanical being in a sci-fi scenario. To use, add this to a game variable definition:

    alternatingCase(string)

    Alternatively, you can use a script call. For example:

    $gameVariables.setValue(1, alternatingCase("good morning"));

    String: the text string to convert.

    Actor Name Alternating Case​

    This version of the alternating case function affects the name of the actor specified by his or her ID number. To use, add this to a game variable definition:

    actorNameAlternatingCase(actorID)

    Alternatively, you can use a script call. Using actor one as an example:

    $gameVariables.setValue(1, actorNameAlternatingCase(1));

    actorID: the targeted actor's ID number.

    Upper Case​

    This function changes a string of text to upper case. Useful if you have a character who is extremely angry, or to place emphasis on a portion of the game's text. To use, add this to a game variable definition:

    upperCase(string)

    Alternatively, you can use a script call. For example:

    $gameVariables.setValue(1, upperCase("good morning"));

    String: the text string to convert.

    Actor Name Upper Case​

    This version of the upper case function affects the name of the actor specified by his or her ID number. To use, add this to a game variable definition:

    actorNameUpperCase(actorID)

    Alternatively, you can use a script call. Using actor one as an example:

    $gameVariables.setValue(1, actorNameUpperCase(1));

    actorID: the targeted actor's ID number.

    Configuration Settings​

    Use Family Mode​

    Allows for the creation of a family mode for your game, which detects and hides any strong language in game dialogue. Note that the functionality is not dependent on the case of text used - it can be upper case, lower case or a combination thereof and still detect the words to be filtered out. The most common forms of strong language (and a few culturally sensitive ones) are detected and filtered when using this functionality.

    Family Mode Option Text​

    When using family mode, this sets the name of the option in the preferences screen.

    Block List File Name​

    When using family mode, sets the name of the block list. Make sure it's saved within the data directory as a comma-separated value (CSV) file. A sample file supporting English, German, Italian, Spanish, Japanese, Korean and Simplified Chinese is included in the GitHub repository as blocklist.csv (which is also the default file name).

    Replacement Text​

    When using family mode, it determines what text is used to replace strong language in the game's dialogue. Default option is a simple BLEEP marker.

    Get the Plugin​

    Download from GitHub
    Download from itch.io


    本贴来自国际rpgmaker官方论坛作者:ZeroBreak处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rpg-maker-text-tools-text-manipulation-and-management.162706/
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