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[转载发布] Custom Keyboard Mapping - A plugin to fully customize keybindings

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-18 15:46:32 | 显示全部楼层 |阅读模式
    Hi!

    Custom Keyboard Mapping is my latest plugin for RPG Maker MZ that allows the player to configure their keybindings by pressing any key on their keyboard. You can also define the default keybindings in the plugin parameters.

    DOWNLOAD: https://github.com/davidmcasas/RPGMakerMZ-CustomKeyboardMapping











    What differentiates this plugin from other keyboard configuration plugins?
    Other plugins display a list or table of keys to bind, so keybinding is actually limited to the displayed keys.
    This plugin asks you to press the key you want to bind, so you can press literally any key on your keyboard that is recognized as a JavaScript keyCode, including special characters from regional keyboards or even multimedia keys. Then the user can select the action to bind to the pressed key.

    Features
    - Custom actions:
    In the plugin parameters you can customize which actions commands are available to bind. Here you can enter custom input actions used by your game. By default this plugin includes all RPGM MZ actions, except for "debug".
    - Custom default mapping: In the plugin parameters you can customize the default keyboard mapping. RPGM MZ default mapping is set by default.
    - Safeguard Keys: With this parameter you can prevent the user from editing unwanted keys. Enter & Arrow keys are included by default.
    - Prevent Default: With this parameter you can prevent the default action of specific keys. By default, this plugin prevents F1, F5, F11 and F12. This helps to liberate keys for your game.
    - Custom Texts: You can customize all the texts shown by the plugin, including specific key names (english names are shown by default).





    Limitations
    - ESC key cannot be edited, as it's used to cancel the "Press key" prompt.
    - This plugin does not allow to edit gamepad or mouse. I don't think I'll add gamepad support to this plugin, but maybe I'll create a separate a plugin to edit gamepad if someone really needs it.
    - This plugin does not allow to use keyboard combinations (such as Ctrl + C). If needed, you should handle action combinations in your plugins and game logic.
    - This plugin does not allow to bind multiple actions to the same key. If needed, you should create an action that is handled as multiple actions by your plugins.

    License
    You may use this plugin for free in any commercial or non-commercial project. Credits are appreciated but not required.

    Bug Report
    If you come across any problem with this plugin, let me know in this thread or create an issue on Github. Please understand that I wrote this plugin to work with the vanilla RPGM MZ CoreScript. I cannot guarantee to fix problems related to use with other plugins.

    Thanks!


    本贴来自国际rpgmaker官方论坛作者:Flechi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/custom-keyboard-mapping-a-plugin-to-fully-customize-keybindings.153867/

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