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[转载发布] Auto Actor Event Image plugin 1.03

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-18 14:05:29 | 显示全部楼层 |阅读模式
    Tired of manually assigning a sprite to match a specific actor?
    Do you not want to have to manually update each event for a specific actor if you decide to use a different image or index for an actor?
    Does your game have different actor sprites based on starting class or story progression?

    This plugin will simplify that.
    Assign the plugin, and use the notetag  <AutoActor:x>, replacing x with the actor's index.
    You will have to manually put that event's page's Priority as Same As if you plan on using it for an NPC.

    You will have to completely reload the map(go to another map and come back) if you change an actor's image during gameplay or use the plugin command Assign Actors.

    As of 1.03 there is also the [Party:x] notetag, where you use the party index instead of actor index. This is good if you have cutscenes and you want the layout of characters to be based on party order.
    1 = leader, 2 and onwards for the rest of the party.

    version 1.01: Fixed issue where events that were not meant to be active would  still show the actor image.
    version 1.02: Added a plugin command to update every actor's graphic in the circumstance an event was not eligible to run at map load or you changed an actor graphic after map load.
    version 1.03: Added the [Party:x] notetag, so you can auto assign specific events that party members image.




    Special thanks:
    Galv for being the plugins I typically go for to get examples of basic plugin logic.
    Eliaquim for finding my specific issue getting the command to work.


    本贴来自国际rpgmaker官方论坛作者:EasternOceana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/auto-actor-event-image-plugin-1-03.161024/

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