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[转载发布] Customize the Optimize Equipment Function [v1.2.0]

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-18 11:12:39 | 显示全部楼层 |阅读模式
    Custom Optimize Equipment
    Version 1.2.0
    Woschtbrot








    Introduction
    This plugin will give your characters the items you want them to get via the optimize button in the equip menu, not just an overall good item with the wrong stats.

    Features

    • Choosable actor or class as the deciding factor
    • Actor/Class dropdown menu
    • Every default parameter with its default name
    • Ex-Params and Sp-Params also supported
    • Choose your own default Priority, you just need to edit other values
    • Not explicit actors/classes use the default Optimize Equipment Function of RMMZ
    • Debug Console Outputs to look into behavior (Please disable for releases!Only use for clarification while developing)
    • Simple Multi Attack Priority (Still WIP, cause actually multi Attacks should scale with damage, but you currently just get item performance points per "Attack Times +" value)
    • One-Slot-Sealing-Equipment support, i.e., two-handed Weapons
    • Being a standalone plugin/ no Core Package needed
    How to Use
    It's configured through the plugin parameter using the plugin manager.

    • Select If you want to set via actor or class
    • When Select your actor/class, the other selection will be ignored
    • Give the attributes/parameters you want higher values, it's multiplicative to the item value in this parameter (meaning 0 equals ignoring parameter and the higher the number, the more important the stat becomes)
    • Negative values are possible, but I don't see any use for it.(Could cause a character to dislike an item, even if it would be his best equipment, just because it's great somewhere else?)
    • If you haven't given the actor/class a custom priority set, the RMMZ default will be used (which is simply adding the standard parameter stats like HP, MP, ATK)

    Update 1.1.0 -> 1.2.0 Advice
    Be aware that your settings might get deleted while loading the new Version into Plugin Manager, to get the new options. Copying the old parameter inside the “Actor/Class Priorities” and Pasting them in “Custom Optimize” after should work. You might need to double-click each Parameter to add the sub Parameters.


    Download Page


    RPG Maker MZ - Custom Optimize Equipment Plugin by Woschtbrot

    Custom Optimize Equipment

                                            woschtbrot.itch.io                               





    Terms of Use
    You may use this plugin in your projects both commercial and non-commercial for free.

    Bugs/Issues/Feedback
    I might not be the most active developer concerning RPG Maker, but I will visit the forum from time to time. But I'm probably more active on itch.


    Spoiler: Changelog

    V 1.2.0:
    Changes:


    • Plugin Parameters are now newly ordered, no 2 separated Lists for Actor/Class
      Just Select Actor or Class like before and the other Param will be ignored.

    • Default Priority Setting
      You may leave Priorities blank to use your selected Default Priority

    New Features:


    • XParams
    • SParams
    • Attack Times (not yet optimal, but working)
    • Errors will be given as Console Outputs (no possible game crashes, except at plugin initialization)
      and default "Optimize Equipment" will be used in case of a crash

    • Debug Information can be turned on, showing console outputs, which items scores which performance

    V 1.1.0:
    New Features:


    • Two Slot Item Support
    Special Thanks
    Fernyfer775
    Customized Equipment "Optimization"

    Customized Equipment "Optimization"   Brief Description:  In this tutorial, I teach you how to modify the code that is run when using the "optimize equipment" button in the Equip Scene. By default, MV's optimize feature equips a character with the item that has the highest stats on it...

                                            forums.rpgmakerweb.com                               





    who gave me the idea, to actually do this plugin, but my code has nothing to do with his, so I don't think it's necessary to credit him


    本贴来自国际rpgmaker官方论坛作者:Woschtbrot处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/customize-the-optimize-equipment-function-v1-2-0.152008/

    本帖子中包含更多资源

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