XDE_BattleEvents - v1.1
xDGameStudios
Introduction
This plugin enables the execution of custom javascript code during the
action performance. This will enable the creation of more complex game
mechanics. Game variables and switches can be set and triggered upon the
execution of a specific event stats can be changed, messages triggered,
states applied, GabWindow controlled.... There's a whole new world of
possibilities out there. Remember this plugin is meant for developers who
have basic javascript knowledge.
Features
All the help is provided in the help section of the plug in. Here is a copy of that section:
Spoiler/*
========================================================================
Help
========================================================================
This plugin enables the execution of custom javascript code during the
action performance. This will enable the creation of more complex game
mechanics. Game variables and switches can be set and triggered upon the
execution of a specific event stats can be changed, messages triggered,
states applied, GabWindow controlled.... There's a whole new world of
possibilities out there. Remember this plugin is meant for developers who
have basic javascript knowledge.
========================================================================
Note Tag Data
========================================================================
The note tag data used within this plugin applies to the ACTORS, ENEMIES
and CLASS tabs of the RPG Maker editor. You can use the following tags
to execute code during the correct in-battle action moments.
<Battle Event Attacking>
code
code
</Battle Event Attacking>
Place here the code to be executed every time the player/enemy/class
attacks.
------------------------------------------------------------------------
<Battle Event Attacked>
code
code
</Battle Event Attacked>
Place here the code to be executed every time the player/enemy/class is
attacked.
------------------------------------------------------------------------
<Battle Event Killing>
code
code
</Battle Event Killing>
Place here the code to be executed every time the player/enemy/class
kills a target.
------------------------------------------------------------------------
<Battle Event Killed>
code
code
</Battle Event Killed>
Place here the code to be executed every time the player/enemy/class is
killed.
------------------------------------------------------------------------
<Battle Event Healing>
code
code
</Battle Event Healing>
Place here the code to be executed every time the player/enemy/class
heals.
------------------------------------------------------------------------
<Battle Event Healed>
code
code
</Battle Event Healed>
Place here the code to be executed every time the player/enemy/class is
healed.
========================================================================
Code Builtin Variables
========================================================================
target : is of Game_Battler class and has all its information.
targetData : is the data structure corresponding to the target of the
action $dataActors or $dataEnemies.
subject : is of Game_Battler class and has all its information.
subjectData : is the data structure corresponding to the performer of an
action $dataActors or $dataEnemies.
object : can be either a skill or an item from $dataItems or $dataSkills
critical : a boolean to know if the current attack will be a critical
hit or not (READ-ONLY).
damage : the amount of damage that is going to be dealt to the target by
this action (READ-ONLY).
item/skill : boolean value to know if the action is an item use or a
skill use.
attack/guard : boolean value to identify the type of action attack
or guard.
targetActor/targetEnemy : boolean value to identify if the target is
an actor or an enemy.
========================================================================
Extra Data
========================================================================
$dataActors, $dataEnemies, $dataClasses are added a new property that is
an object called [battleEvents] containing the following structure.
{
attacking: "code", attacked: "code",
healing: "code", healed: "code",
killing: "code", killed: "code"
}
Code evaluations are executed during the corresponding battle action.
*/
Screenshots
Not a visual plugin!!
How to Use
Put plugin in the plugin folder and add it to your project.
Place it after YEP Battle and Damage Core
Script
XDE_BattleEvents [Download Here]
Bugs!
Report to me if you find something
I'll keep the plugin updated!!
UPDATES!
1.1) [22-06-2016] Corrected a bug that was calling killed/killing event if the damage was "MP damage".
Terms of Usage
Free to use both on non-commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game so I know where my plugin is being used (a demo would be appreciated [url=http://forums.rpgmakerweb.com/uploads/emoticons/default_smile.gif][/url] ).
Credit and Thanks
xDGameStudios
I want to thank you, Yanfly, for inspiring me! ^^
本贴来自国际rpgmaker官方论坛作者:xDGameStudios处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/xde-xdgamestudios-engine-battleevents-new-1-1.55430/