Allows you to play two BGS tracks simultaneously to blend ambiences, like birds chirping & the sound of a nearby waterfall without much hassle!
◆ Overview
Plugin name: SDE_BGS2.js Author: Dustb0 Version: 1.0 for MZ Release date: 1.0.0 - 20th July 2023
◆ Plugin Description & Usage
Back when I was working on Numina I often ran into a situation where I wanted to mix ambient sounds. Like the chatter of nearby birds and some city noise, or some ominous dungeon ambience with the sound of a sleeping monster. Back then I used to combine two audio files in an audio editor like Audacity, but that's too much of a hassle!
This plugin offers simple Plugin Commands for MZ to play a second BGS track:
You can use the regular Event Commands for the first BGS track. In this example I play some city folk noise as the first track, and some wind over that with the Plugin Commands:
There are also commands to stop and fade out BGS #2. This allows you to create even more immersive ambiences without much hassle!
◆ Compatibility
Should be compatible with most scripts.
An area of concern might be custom battle systems, because the BGS #2 is paused at the start of battle and resumed at the end, just like the first BGS track.
◆ Terms of Use
This plugin is released under MIT license.
You can download it by free, make a copy, modify and redistribute it as you want. But you have to credit me as "Dustb0" within your game