Having recently replayed FFX, and other games like Trouble Shooter, I decided that the MZ time progress battle could do with a visualization of the turn order in battle.
This plugin adds a window to the battle scene to show the predicted turn order. The layout, size and positioning are configurable as seen in the image above.
Above each character are overlaid:
* A target indicator icon (so you can choose which goblin to attack based on the turn order)
* A TPB gauge indicating charge time or cast time
Both of these can be turned off if you prefer.
The community have already created dozens of battle system mechanics. I have only tested this with the built in TPB system, but there are instructions (for programmers) in the plugin for how to adapt it to another battle system. If you are lucky, it will "just work", it all depends how much the battle system differs from TPB.
The plugin itself can be found over here:
https://rpgmaker.net/engines/rmmz/utilities/330/
Bonus Plugin: Instant TPB
This is a tiny game mechanic plugin that alters TPB to charge instantly between turns. It's meant to be used with "wait" mode so that the next battler's turn starts right away after the previous action is complete.
Instant TPB is too trivial to call a battle system, but gives the feel of CTB.
The plugin can be found over here:
https://rpgmaker.net/engines/rmmz/utilities/331/
本贴来自国际rpgmaker官方论坛作者:Coelocanth处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/tpb-turn-order-window-instant-tpb.140553/