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[转载发布] [MZ] Dynamic Traits

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-17 18:09:08 | 显示全部楼层 |阅读模式
    Nat_DynamicTraits v1.2
    Nat


    Introduction
    By default, RPG Maker MZ doesn't allow for dynamic changes to traits during gameplay, with the exception of the typical parameters. However, with this plugin, that is now a possibility for all traits!

    This is a very simple plugin, with one feature - the ability to dynamically enable/disable/modify traits during gameplay.
    Spoiler: Screenshots


    Plugin Commands / Script Calls
    Modify Trait

    • Class - The class whose trait you want to modify.
    • Trait - The trait that you want to modify, from the class's list of already assigned traits. This starts from 0, so Trait ID 0 would be the first trait in the list, Trait ID 1 would be the second, and so on. (The plugin cannot modify a trait which is not already on that list. If you wish to modify a 'new' trait, enter it initially with a value of e.g. zero or 100% depending on what the neutral figure is. An example of a new trait might be 5% Magic Reflect which the actor did not have before.)
    • Code - This is the number that determines what type of trait is being modified. Unless you're very familiar with the source code of RMMZ, I recommend that you just use the dropdown.
    • Data ID - Some of the traits prompt you to select from a dropdown menu. If this is one such trait, the Data ID is the index for that dropdown. This starts from 0, so Data ID 0 would be the first item in the dropdown, Data ID 1 would be the second, and so on. For example, Evasion Rate would be Data ID 1, Magic Reflect ID 5, and so on.
    • Modifier Type - Overwrite, Add, or Subtract. Overwrite will replace the existing value of the trait, Add will add to its existing value, and subtract will subtract from it. Add and Subtract will only work for traits which involve number inputs.
    • Value - Some of the traits prompt you to input a numerical value. If this is one such trait, the Value is the number you enter in that box (i.e. the number will be the new value, not the difference between the old value and the new). For percentages, this is a decimal value, but for everything else this is a whole number.
    Download
    The plugin and the demo are both available on the itch.io page:
    https://sleepy-kitten-games.itch.io/dynamic-traits-rmmz

    Terms and Credits
    This plugin is free to use, for both commercial and non-commercial projects. If you use this plugin in your game, credit me (Nat)
    This plugin may be edited/modified, but don't claim it as your own work. If you edit/modify this plugin and distribute that edit, you must still credit me as the plugin's original creator.


    本贴来自国际rpgmaker官方论坛作者:Nat0327处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mz-dynamic-traits.158540/

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