Awesome Script! Thank you for all the hard work you've done. BD
For those that don't understand how to implement this script here is a little script I put together...
Spoiler Code:
module REPLACE ALL = false # set to true to replace all the faces in the game INMENU = true # set to true to replace the face in the menuendclass Window_Base < Window def draw_actor_face(actor, x, y, enabled = true) if REPLACE::ALL == true draw_animated_actor(actor, x + 12, y + 12, 'left', enabled) else draw_face(actor.face_name, actor.face_index, x, y, enabled) end endendclass Window_MenuStatus < Window_Selectable def draw_item(index) actor = $game_party.members[index] enabled = $game_party.battle_members.include?(actor) rect = item_rect(index) draw_item_background(index) if REPLACE::INMENU == true draw_animated_actor(actor, rect.x + 12, rect.y + 12, 'left', enabled) else draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) end draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2) endend
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Just paste that as a new script bellow the Sprites in Windows script.