I made 2nd Plugin for RPG Maker MV.
High Speed Skip Battle Action.
<iframe width="420" height="315" src=" https://www.youtube.com/embed/RzDb9UzdCmY" frameborder="0" allowfullscreen></iframe>
It will reduce test time in battle.
Thank you for reading.
This plugin All free to use in both commercial and non-commercial.
Credit is not needed.
//=============================================================================// SupponActionSkip.js//=============================================================================/*: * @plugindesc ActionSkip in battle. Version 1.00 * @author Suppon * * @param Trigger Switch ID * @desc Trigger Switch ID number. This work always when it set 0. * @default 0 * * @help * It work when Trigger Switch is ON and 'OK'key is pressed long. * If you don't set Trigger Switch, leave the Parameter box blank. * This plugin has no plugin command. *//*:ja * @plugindesc 戦闘中のアクションを高速スキップします。 * @author Suppon * * @param Trigger Switch ID * @desc トリガーとなるスイッチのIDです。 0にすると常に作動します。 * @default 0 * * @help * トリガースイッチがONの時に'OK'キーを押しっぱなしにすると作動します。 * トリガースイッチを設定しない場合は、Parameter boxを0にしてください。 * このプラグインにはプラグインコマンドはありません。 * * */(function() { var parameters = PluginManager.parameters('SupponActionSkip'); var switchId = Number(parameters['Trigger Switch ID']); IsActionSkipOn = function(){ console.log(switchId); if (switchId == 0){return true}; return $gameSwitches.value(switchId); } _Window_BattleLog_isBusy = Window_BattleLog.prototype.isBusy Window_BattleLog.prototype.isBusy = function() { if (this.isFastForward() && IsActionSkipOn()) {return false} _Window_BattleLog_isBusy.call(this); }; _Window_BattleLog_update = Window_BattleLog.prototype.update; Window_BattleLog.prototype.update = function() { if (this.isFastForward() && IsActionSkipOn()) { this.callNextMethod(); this.callNextMethod(); this.callNextMethod(); this.callNextMethod(); } else { _Window_BattleLog_update.call(this); } }; BattleManager.isBusy = function() { return ($gameMessage.isBusy() || (!(this._logWindow.isFastForward() && IsActionSkipOn()) && this._spriteset.isBusy()) || this._logWindow.isBusy()); }; _BattleManager_endTurn = BattleManager.endTurn; BattleManager.endTurn = function() { if (this._logWindow._methods.length > 0) { return}; _BattleManager_endTurn.call(this); }; _BattleManager_checkBattleEnd = BattleManager.checkBattleEnd; BattleManager.checkBattleEnd = function() { if (this._logWindow._methods.length > 0) { return false}; _BattleManager_checkBattleEnd.call(this); }; _BattleManager_updateBattleEnd = BattleManager.updateBattleEnd; BattleManager.updateBattleEnd = function() { if (this._logWindow._methods.length > 0) {return false}; if($gameMessage.isBusy()){return}; _BattleManager_updateBattleEnd.call(this); };})(); SupponActionSkip100.zip
本贴来自国际rpgmaker官方论坛作者:suppon2008处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/high-speed-skip-battle-action.49173/ |