Follow Up Skills
Version 1.1
by Fomar0153
Description
Allows you to have skills followed up by more skills.
Features
Easily use resources from older rpg makers!
Screenshots
Strong Attack has 50% to be followed up by Attack and 50% to be followed up by Guard.
Naturally when testing I grew concerned after the first seven Strong Attacks were followed up by Attack but then it balanced out.
How to Use
Place the plugin in your project's js/plugins/ folder.
Inside RPG Maker MZ's editor, open the Plugin Manager.
Create a new entry and select this plugin from the list.
Use the following notetag on skills:
<followup: x>
Will always follow up the current skill with skill x
If you'd like a more nuanced follow up then you can enter code like this:
<followup: if (Math.randomInt(2) == 0){1} else {2}>
Which will be eval'd and parsed as an int at run time.
The example above has a 50% chance of following up with Attack and a 50% chance of following up with Guard.
If you would like to have a skill only have a chance of following up then you could do something like:
<followup: if (Math.randomInt(10) == 0){1} else {0}>
Which would have a 10% chance of following up with Attack and 90% chance of not doing a follow up skill.
A result of 0 will mean no follow up skill.
Download
Click here.
FAQ
Q: Nothing seems to happen when I use your plugin.
A: Make sure the plugin has its original name and that you haven't accidentally renamed it.
Credits
Fomar0153
Terms of Use
As long as I am credited, you may use this plugin in your projects both commercial and non-commercial.
Version History
1.0 -> 1.1 - 21/09/20 - Follow up skills now use the same target index as the previous skill.
本贴来自国际rpgmaker官方论坛作者:Fomar0153处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/follow-up-skills.126187/