Introduction
This plugin will allow you to play customized voices when actors get hit, attack, evade and even has Visustella Victory Plugin Support and can play customized voices upon level up with that plugin as an extra bonus. (Must enable it first in the plugin settings and must have Visustella victory plugin enabled in the plugin manager.)
Features
You can list more than one file and my plugin will choose a sound randomly for that battle action/phase (just use a comma to separate filenames and no spaces).
It works particularly well with the various Japanese anime voice packs available on the RM store over here.
It has Visustella/Yanfly victory plugin support to play actor voices when actors level up.
You can change the default folder name for the actor battle voices.
By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
Ownership and Redistribution:
The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
Code Usage:
The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
Usage Restrictions:
If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
Confidentiality:
The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
Modification:
You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
Attribution Requirements:
As specified in the plugin's licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
Precedence:
In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.