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[转载发布] OZZ's Actor Summoning

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    灌水之王

    发表于 2026-7-16 22:30:52 | 显示全部楼层 |阅读模式
    Actor Summoning v1
    by me (again)


    Introduction
    This plugin implements a very complex but powerful (?) actor summoning system. Originally inspired by the Shin Megami Tensei series, it lets you add and remove characters in battle through the use of skills.

    But wait there is more...

    This plugin makes several changes to party and formations, in order to make it possible to add and remove characters from the active group, both inside and outside of battle.

    In order to permit groups smaller than the max, it overrides some of the functions for adding and removing actors. It also makes a couple changes to the formation mode at the default Scene_Menu. Keep that in mind if using a custom formation menu.

    Features

    • You can summon a special character arbitrarily by Actor ID.
    • You can add/remove characters from your inactive party members.
    • You can also manage lists of characters and make a special skill to pick between one of those lists.
    Screenshots
    Ignore the window title, I make it all in a single project, what do you expect! Dummy! uwu




    How to Use
    gIvE yOuR sOuL tO gAmMaK!1!
    Add the file to your project's js/plugin folder. Then open up the plugin manager (F10) in the editor and set up the plugin.
    Please see instructions inside the help section at the plugin, either when importing/configuring the plugin in the editor, or by opening the file in any text editor.

    Demo
    Download demo (includes SMT Demons stuff because I'm a cheapo
    )


    Download
    Download from Github

    License
    Use under MIT License.

    Special Thanks
    @Heartless_Angel for reminding me this was missing for the ULTIMATE SMT FAMGAM!!!!1
    RM coms for being gud.
    Part of the







    本贴来自国际rpgmaker官方论坛作者:orochii处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ozzs-actor-summoning.131748/

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