Title: Events Synchronization Version: 1.0.0 Author: DKPlugins Description: Allows you to synchronize events with each other.
How it works:
Spoiler: spoiler
The plugin allows you to stop the execution of an event until the events dependent on it call the plugin command indicating that the event is ready.
Consider an example from the image:
We have 2 events (child) that are executed in parallel, which can be executed at different times (for simplicity, we will take a simple wait with different times, but it can be anything, plugin command calls, calculations, event routes, etc.)
And now we want our main (parent) event to execute when both of these events go into ready mode:
We simply specify the event numbers that must be ready in order for the main (parent) event to continue.
And yes, we will get the main (parent) event to wait 600 frames because it needs all the dependent events to be ready.
Restrictions:
The plugin command that indicates the readiness of an event for synchronization does not stop the execution of an event with triggers: Action Button, Player Touch, Event Touch.
And I know that such tricks can be done with variables and switches, but I think the plugin makes it easier. I'm interested in your opinion about this plugin and what applications you see for it.
Compatibility:
RPG Maker MV: 1.5+
RPG Maker MZ: 1.0+
"Help" languages: English, Russian
Terms of use
You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin
You cannot:
-Delete or change any information about the plugin
-Distribute the plugin and its modifications
Details on obtaining a commercial license on my website