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[转载发布] KSetTilesets XP

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    灌水之王

    发表于 2026-7-16 14:33:27 | 显示全部楼层 |阅读模式
    KSetTilesets XP
    Version 1.0.0

    by Kyonides Arkanthes
    ​


    Introduction

    This scriptlet should let you set a new tileset as the default one for any given map via script call.

    The main idea behind it is to replace the default tileset with another one with some tiles changed for any specific reason, like different house facades or withered trees or an open well or all of them at the same time.

    It is pretty much like a method to stop making dozens of events to cover those areas. This might be especially useful if the changes are supposed to last for a long period of time or even for the rest of your game.

    It DOES refresh the current map and its spriteset.

    The script will also work on other maps, obviously.

    Warning

    If you have implemented other scripts that have changed how the Game_Map class works, make sure you place this script above all of them.



    The Script

                    Ruby:       

    Terms & Conditions

    Free for use in your game projects.
    Include my nickname in your game credits.
    You could include an URL to the website where you found this scriptlet.


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ksettilesets-xp.157064/

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