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[转载发布] MEMZ_SavedTeleports. Use named teleports and return to where you came from!

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    灌水之王

    发表于 昨天 13:24 | 显示全部楼层 |阅读模式
    ME_SavedTeleports 1.1.0
    myenemy


    Introduction
    Name your coordinates to teleport to them. You can also return to where you came from!

    Features
    - Teleport by using names instead coordinates every teleport.
    - Return to the place where you teleported from!
    - Make "Castle in a bottle" items and events like FE: Fates "My castle"!
    - Return to the entrance of your dungeon!

    Description
    Some of you may know of my plugin "LastDoor". That plugin allowed you  to return to the place you had teleported from. After some thinking it  over, I thought what would happen if you were to link two dungeons and  you wanted to return to the entrance of each.

    Also, when you want  one road to led you to one place in the world map, it's boring to just  copy and paste the Transfer line or even the whole event to get you  there... Or what if we just wanted an easy way to teleport "Anywhere"?

    This is my solution to these issues!

    You just save the coordinates with the command "Save", the same way you would do a normal transfer in the editor, but you also add a name. That way you can just "Transfer" to that name you saved earlier. But what if we want to make sure we can return to that point instead? I got you! Just  use "Link Transfer". Instead of a normal teleport, it will also save  where you are teleporting from. "Link Transfer" enables "Return"   command, which, returns you to the place you last were in, when you used  "Link transfer".

    Video

    https://www.youtube.com/embed/TM1BzOSgCL0

    How to Use
    Add the plugin to <project folder>/js/plugins .
    You can use the command "Save" to name your teleport conditions, saving the coordinates, the transition effect and such into the teleport.
    Names must be 3 characters long, cannot begin by number.
    From there, you can use "Transfer", to initiate a normal teleport, just that using the name instead, or you can use "Link Transfer", to also save your location, so you can return there by using "Return" command on that name.

    Terms of use
    Common:
    - Free to use as in money.
    - Feel free to modify to redistribute it.
    - This plugin comes as is, with no guarantees.
    - I'll try to give support about it, but I can't say I will do it for sure.
    Non Commercial:
    - No credit required unless you modify it then credit yourself, in other words, no claiming as your own!
    Commercial:
    - Give credit me as the author of this plugin, I don't mind if you do so in some scene or some easter egg.
    - Report any bugs, incompatibilities and issues with this plugin to me, even if you have someone else fixing them. (This thread, private message, github...)

    Link
    https://myenemy.itch.io/mz-savedteleports


    本贴来自国际rpgmaker官方论坛作者:myenemy处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/memz_savedteleports-use-named-teleports-and-return-to-where-you-came-from.146599/
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