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[转载发布] OtherLayers VX

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-15 12:55:55 | 显示全部楼层 |阅读模式
    OtherLayers VX

    by Kyonides


    Introduction

    This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map.

    I am sure there gotta be other scripts that provide similar features and you know what?
    I don't care about that!


    Embedded Notes

    VX has no Map Note Box so you gotta use the Map's Name Box instead.


                    Ruby:       
    1. # This script lets you add another layer where you can place images that can
    2. # be either static or animated.
    3. # Create a directory called Layers inside the Graphics folder.
    4. # Thereafter you can add as many images as deemed necessary.
    5. # Examples: fall_1.png, fall_2.png, fall_3.png
    6. # The state of a specific Game Switch will determine whether or not a given
    7. # layer is visible at that moment.
    8. # - Set a Map's Total Number of Upper Layers
    9. # - Pattern: <LUMn>
    10. <LUM2>
    11. # - Predefine an Upper Layer
    12. #   - It must follow one of these patterns:
    13. #   The n's there stand for LayerID, No. Pictures, Frames and SwitchID (if any)
    14. # <LUn filename n n>
    15. # <LUn filename n n Sn>
    16. # - Examples Using the fall_ image files:
    17. <LU1 fall 3 20>
    18. <LU2 fall 3 20 S10>
    复制代码


    Optional Script Calls

                    Ruby:       
    1. # - Change the Map's Upper Layer - It will replace any previous one!
    2. upper_layer(Number).name = "BaseFileName"
    3. # - Change the Upper Layer's Number of Pictures - if Animated
    4. upper_layer(Number).total = TotalPictures
    5. # - Change the Upper Layer's Timer (in Frames)
    6. upper_layer(Number).timer = Frames
    7. # - Change the Upper Layer's Switch ID
    8. upper_layer(Number).switch_id = SwitchID
    9. # - Change the Upper Layer's Data With a Single Call
    10. upper_layer(Number).set_data(TotalPictures, Frames, SwitchID)
    11. # - Freeze or Thaw the Upper Layer
    12. # upper_layer(Number).freeze!
    13. # upper_layer(Number).thaw!
    14. # - Check whether or not the Upper Layer is Frozen
    15. # upper_layer(Number).frozen?
    复制代码




    Terms & Conditions

    Free for use in non commercial games.
    Due credit is mandatory.
    Do not repost it anywhere!
    That's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/otherlayers-vx.160352/

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