About:
Allow you to use a skill as slip damage instead of percentage using health/mp regen rate. In this way, you could make it flat damage, damage based on the user's stat, and even add elements to the damage. Or maybe, you want to make the battler grow stronger each turn by adding a growth effect from the skill effect? Of course, you can!
This is a direct port from my RGSS3 script under the same name.
Preview:
How to use:
Use this note tag in the state note box <skill damage: id>
Change the ID to the skill ID you want to use as the slip damage.
Example :
<skill damage: 10>
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Requirement:
The state has to be added by the item/skill effect. Not anywhere else, such as from the script call or change the state using eventing.