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[转载发布] - Burned -

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    [LV.7]常住居民III

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    灌水之王

    发表于 5 小时前 | 显示全部楼层 |阅读模式
    So I decided to port over AES_CommandControl, and it went...disturbingly without any problems which has me a bit concerned.
      No but really, this went almost too well, so I expect bug reports.  Anyway!

    This plugin lets you do all sorts of fun things with actor commands.  Copypasta'd straight out of my github:

    • Able to enable/disable attack, guard, and item globally or on an per character/class/equip/state basis
    • Can replace the attack command, optionally requiring certain conditions to be met in order to do so such as less than 50% hp, affliction by a certain state, etc
    • Able to move certain commands, such as guard, over to a left or right sub-menu
    • Can re-order commands by type (attack, limit, single, skills, guard, item, etc)
    • Can unleash special abilities when using basic attack, based on certain conditions combined with random chance
    • Can seal the item command on an actor/class/equip/state
    • Can set single skills on the actor command window, similar to attack
    • Able to repurpose TP into a limit break resource, showing a special command once TP reaches a certain threshold--either temporarily overwriting the attack command or appearing as an extra, temporary command in the actor command window
    • Can apply states when an actor guards in addition to the standard guard effect.  These effects can be applied to either the user or even the entire party
    Spoiler: Screenshots






    You can find this plugin in my RMMZ library here

    Edit:  The terms of use can be found in the readme there and should be reviewed before using, but in general:  free in commercial and noncommercial alike, just give me credit, don't try to pass it off as your own, etc.  



    本贴来自国际rpgmaker官方论坛作者:Aesica处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/burned.127722/

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