Purpose
Lets you set some states to update its turn after some seconds in TPBS
Introduction
Code: - * 1. This plugin lets you set some states to have its turn count updated
- * after a set amount of seconds in TPBS
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Video
https://www.youtube.com/embed/5fJcE6ZINMs
Games using this plugin
None so far
Spoiler: Notetags Code: - * ## Notetag Info
- * 1. Among all the same notetag types in the same data, only the 1st
- * can be effective
- * 2. Each line can only have at most 1 notetag
- * 3. The following is the structure of all notetags in this plugin:
- * - <doublex rmmz countdown states contents>
- * - <countdown states contents>
- * Where contents are in the form of type suffixes: entries
- * Either of the above can be used, but the 1st one reduce the chance
- * of causing other plugins to treat the notetags of this plugin as
- * theirs, while the 2nd one is more user-friendly
- * - type is one of the following:
- * 1. interval
- * - suffixes is the list of suffixes in the form of:
- * suffix1 suffix2 suffix3 ... suffixn
- * Where each suffix is either of the following:
- * val(The notetag value will be used as-is)
- * switch(The value of the game switch with id as the notetag value
- * will be used)
- * var(The value of the game variable with id as the notetag value
- * will be used)
- * (Advanced)script(The value of the game variable with id as the
- * notetag value will be used as the contents of
- * the functions to be called upon using the
- * notetag)
- * - The this pointer of the script suffix is the battler involved
- * (Game_Battler.prototype)
- * - entries is the list of entries in the form of:
- * entry1, entry2, entry3, ..., entryn
- * Where entryi must conform with the suffixi specifications
- *----------------------------------------------------------------------------
- * # State Notetags
- * 1. interval condSuffix intervalSuffix: condEntry, intervalEntry
- * - Sets the state to be a countdown state having its turn counter
- * updated with interval being the returned value of intervalEntry
- * in TPBS if condEntry returns a truthy result
- * - condSuffix can be val, switch or script
- * - intervalEntry can be val, var or script
- * - The result of condEntry can be anything as only whether it's
- * truthy matters
- * - If the result of condEntry is falsy, this notetag will be
- * discarded upon such use cases
- * - The result of intervalEntry must be a Number
- * - intervalEntry being positive means the state turn counter will be
- * decreased every intervalEntry seconds
- * - intervalEntry being 0 means the state turn counter will be frozen
- * - intervalEntry being negative means the state turn counter will be
- * increased every intervalEntry seconds
- * - E.g.:
- * <countdown states interval switch val: 1, 2> will set the state
- * to be a countdown state having its turn counter decreased every
- * 2 seconds if the game switch with id 1 is on
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Spoiler: Author Notes Spoiler: Prerequisites Spoiler: Terms Of Use Code: - * 1. Commercial use's always allowed and crediting me's always optional.
- * 2. You shall keep this plugin's Plugin Info part's contents intact.
- * 3. You shalln't claim that this plugin's written by anyone other than
- * DoubleX or my aliases. I always reserve the right to deny you from
- * using any of my plugins anymore if you've violated this.
- * 4. If you repost this plugin directly(rather than just linking back),
- * you shall inform me of these direct repostings. I always reserve
- * the right to request you to edit those direct repostings.
- * 5. CC BY 4.0, except those conflicting with any of the above, applies
- * to this plugin, unless you've my permissions not needing follow so.
- * 6. I always reserve the right to deny you from using this plugin
- * anymore if you've violated any of the above.
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Spoiler: Contributors Code: - * Authors:
- * 1. DoubleX
- * Plugin Development Collaborators:
- * - None So Far
- * Bug Reporters:
- * - None So Far
- * Compatibility Issue Raisers:
- * - None So Far
- * Feature Requesters:
- * - None So Far
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Spoiler: Changelog Code: - * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 11 GMT 0400):
- * 1. Adding the plugin command and query counterpart of the
- * isTPBSCountdownState battler manipulation
- * 2. Documented the isTPBSCountdownState battler manipulation
- * 3. Fixed the bug of not removing countdown states nor triggering
- * effects from plugin DoubleX RMMZ State Triggers
- * { codebase: "1.1.0", plugin: "v1.00a" }(2020 Oct 30 GMT 1300):
- * 1. 1st version of this plugin finished
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Download Link
Demo Link
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/doublex_rmmz_tpbs_countdown_states.129352/ |