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[交流讨论] Creating interesting terrain, caves and cliffs (techniques for parallax mapping)

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    灌水之王

    发表于 前天 19:32 | 显示全部楼层 |阅读模式
    This tutorial aims to demonstrate how small, interesting details can be added to otherwise boring outdoor or cave levels. It's only suitable for those who utilize parallax mapping and image editing software like GIMP or Photoshop. Your image editor must be capable of handling "layer masks" to accomplish these techniques.

    -------TUTOTIAL--------


    -------REQUIRED-------
    Any image editing software that supports layer masking (e.g GIMP or Photoshop)
    Any plugin for parallax mapping (e.g. GALV_LayerGraphicsMZ)

    -------NOTES----------
    I use GIMP, which is free, system native and awesome, but the techniques are universal to any image editing software that supports layer masking. I'm using tiles mainly from Celliana, but the techniques can be applied to any cliff textures, ground textures or foliage sprites.

    If people are interested in the techniques employed, I'm happy to answer questions and perhaps dive deeper into the specifics.

    -------DEMO----------
    The tutorial is very quick and dirty. Just to give you a better sense of the kind of standard that can be achieved using the techniques demonstrated in this tutorial, here is a screenshot of the finished article.


    本贴来自国际rpgmaker官方论坛作者:Lomaxient处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/creating-interesting-terrain-caves-and-cliffs-techniques-for-parallax-mapping.170111/
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