I have a question about character sprite stopping moving while a script that calls bitmap picture animation is run.
So I have an event on the map with stop animation on and a character sprite set.
As I start the game, the character sprite is moving as it's supposed to.
At some point, I run a script command to display load a bunch of pictures and display them as an animation on screen and when that happens, the sprite on the map stops moving until the script runs its course, and then the event sprite starts moving again.
Is it possible for both the picture animation and sprite to move at the same time? My goal would be to display them both and then synchronize the speed of the picture animation and the character sprite speed.
Is there a function that freezes the screen as a show picture is displayed or script is running?
I'm not that familiar with the inner workings of RMXP so any help with this issue would help.