Destination Sprite
By Dekita
Information:
This system allows for MUCH more control over the 'destination sprite', you know, that thing that flashes at your destination when you click to move? Anyway, this plugin changes that from the default white square, to whatever image you want it to be!
Features:
There are a few restrictions on this image of course. For example, the image MUST be a size equal to that of your game tiles. So if your tiles are the default size of 48x48, thats what size your destination sprite should be.
With that said, you can also allow for multiple framed destination sprites. YES! You can actually have an animated destination sprite, and there is NO limit on how many frames it can have, but each frame MUST be the size of your tiles, just as it normally would. Additionally, you can also animate the sprite in a few other ways, such as setting the amount of zoom and the opacity modifications. Hell, you can even rotate the sprite!
I have introduced a large number of new script calls (20+ in v1.0.0) that are used to change the settings, so for an example: during gameplay you can easily change the sprite image, opacity, visibility, zoom, and its angle settings. Furthermore, if you have multiple framed sprites, you can even change the length that each frame displays for!!
How To Use:
Download plugin and required images. Place images within the img/system' folder. Set your desired image within the plugin managers settings and then hit play. You can also customize the sprite effects if you want to.
Download:
--SNIP--
Dependencies:
NONE, yep, Not a single thing!
FAQ:
None yet.
Credit:
Dekita
本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/customizable-destination-sprite.51048/