I use two events to change the sprite sheet of a character when a state is applied. Event 3 applies the custom sprite sheet and event 4 returns the sprite sheet to normal.
<ADD EVAL>$gameTemp.reserveCommonEvent(3);</ADD EVAL><REMOVE EVAL>$gameTemp.reserveCommonEvent(4);</REMOVE EVAL>Credit and Thanks
- Plugin can be used for commercial and non-commercial games. No credit required.
- I'm a JS/MV novice. Special thanks to Yanfly. Without his well commented and easy to follow code to use as a guide I would not have been able to make this plugin.