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[转载发布] Custom State Eval v1.01

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    灌水之王

    发表于 前天 13:37 | 显示全部楼层 |阅读模式
    Custom State Eval v1.01
    DCF

    Introduction
    Enables evaluation of custom js code in state notetag box when states are added and when states are removed.

    Features

    Evaluate custom javascript code when a state is added using notetag add eval.

    <ADD EVAL> codecode</ADD EVAL>Evaluate custom javascript code when a state is added using notetag add eval.

    <REMOVE EVAL>codecode</REMOVE EVAL>
    How to Use
    Place at or near bottom of plugin list. Place notetags in state notes.

    Script

    https://www.dropbox.com/s/7xi0jtai6t7uxen/DCF_CustomStateEval.js?dl=0

    Examples

    Run common event:

    I use two events to change the sprite sheet of a character when a state is applied. Event 3 applies the custom sprite sheet and event 4 returns the sprite sheet to normal.

    <ADD EVAL>$gameTemp.reserveCommonEvent(3);</ADD EVAL><REMOVE EVAL>$gameTemp.reserveCommonEvent(4);</REMOVE EVAL>Credit and Thanks
    - Plugin can be used for commercial and non-commercial games. No credit required.

    - I'm a JS/MV novice. Special thanks to Yanfly. Without his well commented and easy to follow code to use as a guide I would not have been able to make this plugin.
     


    本贴来自国际rpgmaker官方论坛作者:DCF处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/custom-state-eval-v1-01.51705/
    天天去同能,天天有童年!
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