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[转载发布] KExpBooK XP

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    灌水之王

    发表于 前天 13:05 | 显示全部楼层 |阅读模式
    KExpBooK XP

    by Kyonides Arkanthes


    Introduction

    Yes, I know that this is a scriptlet but I thought that some of you might have been thinking about an easy way to make items become actual experience books that allow your heroes to earn some experience points. Well, here's my version of such a script.

    All versions of my scriptlet will let you freeze or thaw an actor's experience gaining feature.
    By default the experience gaining feature is enabled. (@exp_frozen = nil)

    Please edit the BOOKS constant found in the KExp module accordingly.

                    Ruby:        
    1. # * KExpBooK XP
    2. #   Scripter : Kyonides Arkanthes
    3. #   v1.0.0 - 2022-01-02
    4. # Let items become books filled with experience points!
    5. # Add as many item ID's to the BOOKS constant found below as deemed
    6. # necessary. Then open the Item DB and set their Recover HP as EXP.
    7. # You can also freeze the experience gaining feature at any given time.
    8. # Offer only valid for Actors aka Heroes!
    9. # This scriptlet is free as in beer and speech!
    10. # * Script Calls * #
    11. # - Get a Party Member
    12. # actor = $game_party.actors[ActorIndex]
    13. # - Get an Actor listed in the DB
    14. # actor = $game_actors[ActorID]
    15. # - Freeze or Thaw the Experience Gaining Feature
    16. # actor.exp_frozen = true or false # Default: nil (here the same as false)
    17. module KExp
    18.   # List of Item ID's: [ItemID1, ItemID2, etc.]
    19.   BOOKS = [38, 39, 40]
    20.   BOOK_EFFECT_LABEL = "EXP UP!"
    21. end
    22. class Game_Battler
    23.   alias :kyon_exp_book_gm_btlr_item_fx :item_effect
    24.   def actor?() @actor_id != nil end
    25.   def item_effect(item)
    26.     if actor? and KExp::BOOKS.include?(item.id)
    27.       return false if @exp_frozen
    28.       self.exp += item.recover_hp
    29.       self.damage = KExp::BOOK_EFFECT_LABEL if $game_temp.in_battle
    30.       return true
    31.     end
    32.     kyon_exp_book_gm_btlr_item_fx(item)
    33.   end
    34. end
    35. class Game_Actor
    36.   attr_accessor :exp_frozen
    37. end
    38. class Game_Party
    39.   alias :kyon_exp_book_gm_pty_use_item? :item_can_use?
    40.   def item_can_use?(item_id)
    41.     return false if KExp::BOOKS.include?(item_id) and $game_temp.in_battle
    42.     kyon_exp_book_gm_pty_use_item?(item_id)
    43.   end
    44. end
    复制代码


    Terms & Conditions

    The only thing you need to know about it is that it is free as in beer and speech!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kexpbook-xp.143528/

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