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[转载发布] KAppraise XP

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    灌水之王

    发表于 前天 12:09 | 显示全部楼层 |阅读模式
    KAppraise XP

    by Kyonides Arkanthes



    Introduction

    Did you ever need a custom menu scene that could allow you to identify items?
    Now this script will let you do it in a very convenient way!


    Spoiler: 5 Snapshots












    It is also available for RMVX and RMVX ACE!


    You will need to configure some of its features via editing a TXT file called appraisals.txt

    Appraisal Shops' Template

                    Code:        
    1. Store ID:               101
    2. Expertise Level:        2
    3. Purchases for Next Lvl: 20
    4. Basic Cost:             50
    5. Commission %:           20
    6. Sell Item Price %:      50
    7. Success Rate:           25
    8. MAX Haggle Attempts:    0
    9. Price Increase %:       0
    10. MIN Purchase Price:     50
    11. Cheat %:                5
    12. Store ID:               102
    13. Expertise Level:        5
    14. Purchases for Next Lvl: 30
    15. Basic Cost:             75
    16. Commission %:           30
    17. Sell Item Price %:      45
    18. Success Rate:           40
    19. MAX Haggle Attempts:    3
    20. Price Increase %:       5
    21. MIN Purchase Price:     100
    22. Cheat %:                10
    23. Store ID:               201
    24. Expertise Level:        1
    25. Purchases for Next Lvl: 25
    26. Basic Cost:             25
    27. Commission %:           10
    28. Sell Item Price %:      40
    29. Success Rate:           20
    30. MAX Haggle Attempts:    1
    31. Price Increase %:       5
    32. MIN Purchase Price:     25
    33. Cheat %:                0
    复制代码


    Further Instructions

                    Code:        
    1. # Find out what a mysterious item really is with this script!
    2. # You do not need to call the new menu scene!
    3. # In your game root directory create a file called appraisals.txt
    4. # You may include as many appraisal shops there as needed.
    5. # That temporary TXT file should not be distributed with your game.
    6. # Now a hero might become a wandering appraiser! Just press a button on the
    7. # map and you will see how the menu shows up effortless.
    8. # Keep in mind that the hero must be an active party member.
    9. # Since version 1.1.0 any appraiser can offer collectors' requests at their
    10. # shops. They always have a maximum number of units to be purchased and they
    11. # can be canceled via script call as well.
    12. # The SHOPKEEPER_PIC_DIR Constant will allow you to choose the directory
    13. # where the shopkeepers' pictures will be located.
    14. # * Activation Steps * #
    15. # 1. The event's name will be used as the shop's name.
    16.   # * For Events * #
    17. # 2. Set the shop ID with a script call:  KAppraise.setup_shop(ShopID)
    18. # 3. Add shopping goods as usual.
    19.   # * For a Hero * #
    20. # 2. Use the Hero as Appraiser Script Call (see below).
    21. # 3. Add shopping goods as usual.
    22. # In both cases you might need to add additional lists just in case any given
    23. # appraiser reaches the highest level, i.e. 11 alias Master.
    24. # * Script Call * #
    25. # - Set or Change the Party's Appraisal Luck Rate:
    26. # $game_party.appraisal_luck = Number
    27. # $game_party.appraisal_luck += Number
    28. # $game_party.appraisal_luck -= Number
    29. # - Change the Current Shop's No. of Haggle Attempts - after Shop Setup!
    30. # KAppraise.shop.haggle_max = Number
    31. # - Change the Current Shop's Level of Expertise
    32. # KAppraise.shop.level = Number between 0 through 10
    33. # KAppraise.shop.level += Number
    34. # KAppraise.shop.level -= Number
    35. # - Make an Actor become an Appraiser
    36. # actor = $game_actors[ActorID]
    37. # actor.setup_appraiser(ShopCode, MapID, EventID)
    38. # - Add a new Collector's Request
    39. # Kind stands for :item or :weapon or :armor
    40. # collector_request(Kind, ItemID, Number, Price, Increase %)
    41. # - Remove a Collector's Request
    42. # remove_collector_request(Kind, ItemID)
    复制代码




    Terms & Conditions

    Free for use in non commercial games. Contact me if you are going commercial.
    Mention me in your game credits!

    Do not repost it anywhere!


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kappraise-xp.141015/

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