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[转载发布] BGMSwitches VX

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    灌水之王

    发表于 前天 12:35 | 显示全部楼层 |阅读模式
    BGMSwitches RG

    by Kyonides


    Introduction


    This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point.

    You see, it's not fully automated.
    Anyway, I left a couple of examples of how to configure the events and the common event in my demo.

    You just need to set a single Constant with a range of Switch ID's you're going to need for BGM's and that's it!


    If you ever need to configure the Common Event in charge of automatically changing the current BGM, you can use the following script call:

                    Ruby:        
    1. $game_map.map?(1)
    复制代码


    And it will quickly check if the party is on map No. 1 right now.

    FAQ

    Its name says RG because it runs on all of the RGSS based Makers!


                    Ruby:        
    1. # * BGMSwitches RG * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   v1.0.0 - 2023-05-25
    4. # It works in all of the RGSS based Makers!
    5. module BGMSwitches
    6.   IDS_RANGE = 1..5 # Mininum..Maximum
    7. end
    8. class Game_Switches
    9.   def any?(range)
    10.     @data.any? and @data[range].any?
    11.   end
    12. end
    13. class Game_Map
    14.   alias :kyon_bgm_switches_gm_map_autoplay :autoplay
    15.   def autoplay
    16.     return if $game_switches.any?(1..5)
    17.     kyon_bgm_switches_gm_map_autoplay
    18.   end
    19.   def map?(map_id)
    20.     @map_id == map_id
    21.   end
    22. end
    复制代码




    Terms & Conditions

    Free for use in any game.
    Include my nickname in your game credits.
    Don't adopt stray cats nor blue squirrels nor any pokemon nor any sleeping beauty nor wandering zombies!
    That's it!


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/bgmswitches-vx.157821/

    本帖子中包含更多资源

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