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[制作教程] Turn dead characters into 'ghosts'.

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    [LV.7]常住居民III

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    If you've played the older Dragon Warrior/Dragon Quest games on the NES, you probably remember that when a party member died, their sprite changed to a hollow outline representing their 'ghost'. This tutorial will show you how to do something similar in your own game.

    Demo here:



    You will first need to create duplicates of your character sprites so that you have one 'normal' and one 'dead':

    [/url][url=https://forums.rpgmakerweb.com/attachments/testboy2-png.88444/]


    [/url][url=https://forums.rpgmakerweb.com/attachments/testboy4-png.88443/]

    I just used Paint.net for this part. Just open the sprite, and change the Layer opacity from 255 to whatever you think looks best (the samples above were about 100 or so I believe).

    Once you have that you need a common event like this:

    [url=https://forums.rpgmakerweb.com/attachments/deadcomevedemo-png.88445/][/url]

    Be sure the trigger is set to Parallel Process, otherwise it won't work. The switch to trigger the event (StartOfGame in the example) needs to be turned on at the very beginning of the game.

    You're done! The only flaw I can't seem to figure out is if you use an item or a spell to revive a dead character, their "dead" face in the menu won't change until you exit the menu and re-open it. I'm sure there may be a way to change that but if there is then I don't know about it.


    本贴来自国际rpgmaker官方论坛作者:MattLikesPenguins处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/turn-dead-characters-into-ghosts.94504/

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