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[制作教程] Using Key Items to Trigger Events

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    灌水之王

    发表于 前天 10:18 | 显示全部楼层 |阅读模式
    This article shows how you can set up events to respond when the player uses a key item on the event.


    This is the second part of the series on Event Trigger Labels, a concept that allows developers to partition their event sequences into different sections marked by labels and choosing which section to execute depending on how the event was triggered.


    In the first part, Assigning Multiple Action Triggers to your Events, we explored a problem where I wanted to be able to interact with an NPC in two different ways depending on my intent: to talk to the NPC, or to challenge it to a card battle.


    We can extend our trigger labels beyond simply buttons; we can also use key items! In order to add this functionality, you will need to install the following script: Key Item Trigger Labels


    The Situation


    Suppose you are exploring a dungeon called the Forgotten Pyramids and you come across a room full of treasure. Of course, the room is blocked by a door. No matter how hard you try, it simply does not open when you try to interact with the door.





    Basic Setup


    We start with the basic setup where the player interacts with the door and is unsuccessful.





    Designing a Key Item


    We want to design a mechanism to open this door. Let’s say the pyramids were a part of some technologically advanced civilization and they had some tablets that were used to interface with highly secure doors.





    There are three things that you need to set:


    • The ID of the item
    • Whether it’s a key item or not
    • Whether it is consumable or not
    We will be using key items to interact with this event, so it must be a key item.
    Because we will be “using” the item, there may be cases where you actually want the item to be consumed once it has been successfully used. We would like to be able to re-use our tablet throughout the dungeon, but you could just as easily make it so that it crumbles after one use.


    We continue by creating the actual trigger label that will be used to respond to the key item.


    Read the rest at HimeWorks!


    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/using-key-items-to-trigger-events.33673/

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