设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 99|回复: 0

[制作教程] Full Enemy Customization

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    3 天前
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    4548

    主题

    864

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    23103
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    28545

    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    This tutorial showcases a number of scripts that provide a number of advanced functionality for managing your enemies.


    Gain access to more control over parameters, action conditions, drop items, drop item conditions, exp, gold, and more!






    This script adds levels to your enemies. The level can be a fixed number, or it can be based on a variable or some other game data using a "level formula".
    Enemy levels can be increased or decreased during battle, allowing you to change an enemy's stats and skills dynamically during the game.


    Enemy level can be based on party levels as well, if you would like to provide party-based scaling.






    Like actors, you can assign a class to an enemy. You can then proceed to set up an enemies parameters and skills using its class. Combined with enemy levels, you can set parameters for levels from 1 to 99.  Classes come with skill learnings, which you can use to determine whether an enemy is able to use a certain skill or not based on its level.





    If you don't want to manage an enemy's parameters using a class, you can use parameter tables. This script allows you to manage enemy parameters using spreadsheets, individually setting parameters for each level. Enemy levels will be required to access parameters for different levels.





    If you don't want to use enemy levels to scale their parameters, you still have the option of using param formulas.
    These two scripts allow you to control how much gold and exp you receive from an enemy based on formulas. This allows you to dynamically alter gold or exp obtained from battle based on any arbitrary conditions.
    This script provides advanced enemy drop management. You create "groups" of drop items and then add conditions to each group to control which ones are available for the party to receive depending on whether the conditions have been met.

    You can add arbitrary items to each group of drops, allowing you to overcome the 3-item drop limit that the editor imposes.






    This script allows you to link battlers together to enable special "synchronization effects". For example, you can link together several enemies together so that when one enemy dies, all of the others in the link die as well.





    This script provides an "exp modifier" that allows you to determine how much exp an actor receives from an enemy based on the difference between their levels. High-level actors defeating low-level enemies may receive no EXP, while low-level actors defeating high-level enemies may receive bonuses for defeating stronger enemies.

    Originally posted at Hime Works!


    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/full-enemy-customization.20581/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-15 18:01 , Processed in 0.141374 second(s), 57 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表