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[转载发布] KPockets Daphne XP

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    灌水之王

    发表于 前天 09:04 | 显示全部楼层 |阅读模式
    KPockets Daphne
    v.1.0.5


    by Kyonides Arkanthes​



    Introduction

    There was some user better known as Daphne Lijffijt that had once posted a request for a very specific limited inventory for VX Ace. Later on I decided to port it to XP.

    So far most things work just as expected, except for a curious detail: the user never told me what would happen right after the user had pressed :gamer: the OK Button.


    Now it does allow the player to consume items or call common events as you would usually do.


    There is a single script call but it is optional so you might not need to ever care about that.


    It now features the use of a few tags that you can leave in an item's note box.

    Besides you can now open the actual :book: documents or notes you might have found so far.

    Keep in mind that the demo includes a mystery to be solved by Grant, its lead character. :s

    There is also a port to RMVX Ace!


    Instructions


                    Ruby:        
    1. # * Instructions * #
    2. # - Copy and paste the script in the script editor.
    3. # - Place a backdrop in the Graphics/Titles directory.
    4. # - Set the value of the BACKDROP Constant to the corresponding file name.
    5. # - Set the values of the other constants found in the KPocketsDaphne module.
    6. # - Press any arrow to move the cursor around.
    7. # * Script Calls * #
    8. # You call it whenever you are about to add new documents aka papers.
    9. # Include as many "docs" as necessary. Then use the Change Items event command.
    10. # add_pocket_docs("sample doc", etc.)
    11. # * Optional * #
    12. # You only need it if you want an event to open it for you.
    13. # The default Scene_Menu script will open it automatically.
    14. # $scene = KPocketsDaphneScene.new
    复制代码


    You may also need to add as many item IDs to the following Constants:

    ITEMS_STACKABLE_IDS = [ID1, ID2, etc.]
    ITEMS_DOCUMENT_IDS = [ID1, ID2, etc.]
    ITEMS_CLIPBOARD_ID = SomeID
    ITEMS_PENCIL_ID = SomeID

    I do think their names are pretty descriptive.

    Place graphics like icons in the Graphics/Icons directory and pictures like the cursor, the slot and fake documents in the Graphics/Pictures folder.

    The Screenshots


    Spoiler: Snapshots




    Terms & Conditions

    Feel free to use it in any non commercial games.
    Don't complain about it or I'll think you're an Alex hater!

    Include me in your game credits!
    Do not repost it anywhere else!


    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kpockets-daphne-xp.140007/

    本帖子中包含更多资源

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